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Starsector 0.98a is out! (03/27/25)

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Topics - Captain Bowlegged Bill

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Anyone know which mod(s) inflate enemy fleet numbers?

For station defense missions and IBB missions sometimes the AI gets 60+ ships and Thousands of DP. 

Right now I have a single-fleet bounty where the target has 14 capitals and another 50 ships *not counting fighters*.

Based on browsing the forums, this does not appear to be base game behavior.  My settings file still shows "maxShipsInAIFleet":30.

The closest setting I could find so far has been "DmDifficultyGrowth" in the MoreMilitaryMissions mod, but that seems to specify defense missions only.

Any help would be appreciated - I have not inflated the player fleet size setting and I suspect if I do the AI will just scale up even further.  EDIT:  I forgot to mention, the game starts warning about memory leaks when I bump into one of these big IBB fleets.

My character is level 18 (max increased to 40) and the cycle is 224.

And here is the enabled mods list:
 
Spoiler
"$$$_trailermoments",
  "advanced_gunnery_control_dbeaa06e",
  "anotherportraitpack",
  "armaa",
  "CAS",
  "cmutils",
  "lw_radar",
  "diableavionics",
  "HexShields",
  "illustrated_entities",
  "internalaffairs",
  "Imperium",
  "lw_lazylib",
  "lockedAndLoaded",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "JYDR",
  "wisp_perseanchronicles",
  "planet_search",
  "scalartech",
  "SEEKER",
  "swp",
  "spacetruckin",
  "sun_starship_legends",
  "scf",
  "tahlan",
  "timid_tmi",
  "US",
  "XhanEmpire",
  "audio_plus",
  "shaderLib"
[close]

Thank you!

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