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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Topics - Simbach Vazo

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Modding / [0.97a] Vexillographic Menagerie
« on: November 01, 2024, 11:13:44 PM »
Vexillographic    Menagerie

Do you, yes YOU! often find yourself in need of a good flag? Do you wish there were more options? Go look at this mod!

If you're still here, you either didn't listen (for shame!) or you want to see some more flags (I'm so proud!). If that's the case, then I shall provide!


Spoiler
[close]
Note: If I ever get around to making a full faction mod, one of these is likely to be the first to go, and will be removed from the download if so. But it's not likely I get that far anyways :P

Download here :3

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Lore, Fan Media & Fiction / Luddic AIs
« on: September 08, 2024, 07:26:40 PM »
So, I just spent the last two hours making a flag, plus a half-hour or so making a portrait (thank you to SotF for the little guide on Dustkeeper-style portraits) for a little faction idea. As the title says, Luddic AIs. Or more accurately, AI-sympathetic Luddic faithfuls.
In short, AI core is rescued by Luddic Knights mistakenly thinking it to be a human connected to the CGR being tortured by Tri-Tachyon on some black site, the one in charge after the first officer dies in a mutiny attempt by some Pathers they worked with to breach the facility decides to not destroy it on sight, eventually a tribunal on a neutral world finds it guilty of being an abomination, it reluctantly agrees to listen to this interpretation of Ludd's word and self-terminates. The knight from before had made a backup of the AI without anyone, not even the core, knowing, and escapes to the fringe. Its gospel is spread along with the heated tribunal that ultimately decided to kill it, thus leading to a minor schism, drawing pro-AI researchers and more radical reformists of the church out to the fringe where the AI manages a colony. The distance and insignificant size of it leads the main factions to just give up and live-and-let-live after a few attempts to stamp it out die on the way from a guerilla war instigated by mercenaries and militia organized from the fringe colony.
A lot of the core points of this come from some others, made a post to the Starsector subreddit that mentions them all by username, that's here:

https://www.reddit.com/r/starsector/comments/1fccaj4/working_on_a_faction_idea/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

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Modding / Question: Radar (Sensor) Dish Animation
« on: January 05, 2024, 01:48:13 PM »
Making a ship design, wanted to add the sensor dish as slowly spinning, is that possible? If so, how would I go about making that work? I'm using the .96a ship editor, if that is important.

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