1
General Discussion / I figured out why i dislike the new crisis system.
« on: February 24, 2025, 06:14:23 AM »
It's not the difficulty or being railroaded into dealing with suddenly extremely hostile factions.
It's the simple fact that the game turns from chill space mercenary into a tower defense.
Before the colony threat rework I could use colonies to fund my fleets (Yes multiple fleets since i died often and had to build new ones) and go into hauntingly awesome outer space to fight AI horrors or other factions and pick best tactics/start a new fleet if old one blew up.
After the rework i actualy started reloading the game. The chill vibe of the game supported by the awesome music is just not there before I have to beat every faction into submission and losing a fleet when you have to deal with PL blockade or The Church demanding their potato farmers back tends to be deadly.
I know you can make deals with factions but those guys are MY potato farmers dang it.
And your faction defense fleets don't really matter unless you get cryoarithmetic engine up and running.
It's the simple fact that the game turns from chill space mercenary into a tower defense.
Before the colony threat rework I could use colonies to fund my fleets (Yes multiple fleets since i died often and had to build new ones) and go into hauntingly awesome outer space to fight AI horrors or other factions and pick best tactics/start a new fleet if old one blew up.
After the rework i actualy started reloading the game. The chill vibe of the game supported by the awesome music is just not there before I have to beat every faction into submission and losing a fleet when you have to deal with PL blockade or The Church demanding their potato farmers back tends to be deadly.
I know you can make deals with factions but those guys are MY potato farmers dang it.
And your faction defense fleets don't really matter unless you get cryoarithmetic engine up and running.