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« on: June 22, 2024, 09:06:07 PM »
As it is of now, fragmentation type dmg is useful when peak performance is not an issue (look monitors soloing [redacted]), but other than for fighters, or gimmicks it isn't that appalling to use that.
Suggestion is here:
What if armor had yet more cons/pros adding YET another mechanic to it, similar to flux, and would benefit from its dissipation? Metal (armor) under pressure of any weapon would generate heat, and if total flux capacity would allow to generate soft flux, heat of armor, would be reduced, and with that keeping integrity of armor against fragmentation damage now, but when heat of given armor rise, so do dmg of that part of armor?
Hope its clear.