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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - rex

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General Discussion / Any seen a tug in 0.6a campaign?
« on: September 16, 2013, 08:41:56 AM »
It seems like a fun mechanic, and one that would be useful in the current balance. With supplies so valuable, freighters are very valuable. With the new tech tree OP detuning you can no longer fit both Augmented Engines and Unstable Injectors on any of them.  A tug would be a nice solution for maintaining the Max Burn needed to chases down more middle sized fleets.

I haven't seen a single one in a fleet or a station.

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