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Topics - firstattak1

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Suggestions / New stystem for the Doom
« on: September 30, 2013, 12:49:16 PM »
So, with this new buff for phase it deffinitly makes them better, at least for me, but as I have stated before, the Doom needs a new system. The fast missle reloading is focused on a strike craft build, but I use it as a more support role, and so I don't use it often. Also, the other phase ships have systems that stop missles, emp and flares, while the Doom has no protection from missles.

I have suggested maybe a aoe pulse that come from the center of the Doom outward, pushing ships slightly doing little damage but destroying missles.

2
Suggestions / A way to end battle when enemy is retreating
« on: February 06, 2013, 05:31:13 PM »
So when most of the ships are destroyed and all thats left is the fighters that are retreating I esc and use the resolve the battle and the fighters are destroyied even though they were far away from any of my ships, so could there be a way to end the battle if the enemy is retreating? And on that note (just thought this up) could there be a way to tell whem the enemy is retreating?

3
General Discussion / Just fun layouts
« on: February 06, 2013, 05:27:15 PM »
So I am playing starfarer with a buold to see what fun i could have and i found the Troller Afflictor build. Needs the perks that add top speed and more speed and maneverablility.
Spoiler
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So funny to go strait through ships and pop behind them and use the antimater blashers on them lol. This should be a challage to beat a Paragon with this.

4
Suggestions / Faction specific skins on ships.
« on: January 17, 2013, 07:13:34 AM »
So I was playing FTL and I was thinking, most of these ships are the same but they have different skins for pirates and non pirates, so why could it it not be true here? I would think that pirates would want to color there ships all fancy, and maybe tri's choose to you know, put there symbol on there ships to show dominance, and if any of us know large government groups they would want to put there symbol of every ship.

Plus this would give the artist (sorry forget your name ) something to do for this game when he is not busy with his other jobs.

5
General Discussion / New Systems ideas.
« on: December 14, 2012, 09:27:28 AM »
So I thought I make a place were we could give our ideas of what we would want the new system to look like or be based on, as well as what faction belong on which planets.

6
General Discussion / Youtubing Ideas???
« on: November 16, 2012, 12:05:43 PM »
I know that there are 2 really good channels out there, but I really want to start make vids and I want to know why people want to see done with videos.

7
Suggestions / A Sheild Emmiting Array! (for phase ships)
« on: August 28, 2012, 06:08:25 AM »
So 1 thing that lacks in a phase ship is sheilds, but of coarse you can't just put sheilds on a phase ship, so how about a ship system?

So I was thinking an fast (faster than frontal sheilds) sheild that is raised and has an "limited armor" before it dissipates, and it has a long recharge time. Or maybe a Max flux intake before it dissipates?

8
Suggestions / Not your Ordinary Multiplayer suggestion.
« on: August 27, 2012, 06:25:58 PM »
(sorry if this has been said and denied before but it was a cool idea and i felt like posting it)

So i dont want like a Matchmaking type of multiplayer, but how about a random one?
So there is game called dark souls, and they have a unique multiplayer. When you are in a state, you can be invaded by others online randomly. So why not do something like that, maybe if your playing online mode, randome fleets (named after what there charecter) will fly into the area, they are randomly hostile or nuetral and will go to the tri, or Hemongy base and then leaves, so its optional.

9
General Discussion / Phase ships
« on: August 22, 2012, 08:47:33 AM »
It looks like no ones really uses the phase ships often enough, like as a capital ship. So I want to know, does anyone uses these shiPs as there capital. I use th Doom class.

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