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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Topics - mortache

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1
There are many overlapping mechanics where its not clear how they interact each other.

Is 5-10% damage amplification of Graviton beams multiplicative? When I loose a Reaper on a shield, will it change the 50% to 60%, or 55%? What about a Reaper on a hardened shield with 3 gravitons pointed at it while under Afflictor's entropy amplifier?? Then there's Target Analysis, Cybernetic Augmentation...

How does the Salvaging skill interact with Salvage Gantry?

200 range from Point Defense skill with other range modifiers from hullmods and skills??? Especially Advanced Optics?

will add more if I remember them

2
So first time I fought that fleet I got a Legion and an Onslaught that could take AI cores, rest of the recovered ships only took human captains. But I had some issue with a mod and had to reload before that difficult fight and when I finally managed it this time, alongside those two capitals I also recovered a Falcon and an Enforcer that runs on AI cores (alongside a few other ships that take regular crew). So...

1. Are there any other fleets like that? From bounty etc?

2. Is the number of recoverable enemy ships random, or does it depend on some factor like overkill damage destroying the ship instead of disabling it?

3. Is there a way to add these ships using console command or save editing? Not only are they powerful and don't even count towards the Automated Ships limit or use that skill altogether, but the idea of curb stomping the Hegemony AI inspection fleets with their own ships powered by AI is just too hilarious

3
So I was doing an invisible phase fleet run and rushed the Redacted phase ship (even before story quests) after getting some Dooms from the bar guy who makes ships for you. Now that its in my fleet though, I can no longer do stuff with impunity since everyone magically knows who I am even though no one has technically seen me and that ship within 10 light years of each other. How do they know it's me and not some 5th dimensional alien attacking them? I have never been seen with a transponder on by anyone! The ship already has more DP than any capitals and a massive logistical cost, and it alone halves the bonus from the Phase Coil Tuning skill. How can they not tell that it's me when I attack them with AI ships or the lost XIV Legion ships built before the collapse, but this invisible capital never seen by anybody is automatically known by everyone?

Also, its just the fleets that know its me. I can raid planets right in front of them and they have no clue who it was!

4
So the new Pather option for the Planet Killer seems to be missing when I talk to them. This has been my first serious campaign in the game, so I don't want to start over just yet. I don't mind editing the save or using console command to move past the need to find this thing. Or maybe there is a way to get my save "flagged" that I completed this mission?

Also idk how to use this forum lol. The screenshot is in the attachment below.

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