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« on: December 16, 2019, 07:02:23 PM »
Would be cool, you can maybe purchase transponder codes as a trade good on the black market, then have an map view ability that when you activate, you take on the guise of a fleet of another faction, to conduct false flag operations and such.
Upon activation, a number of transponder code trade good is consumed equal to the player’s fleet size, similar to how the sensor ability consumes volatiles. The logic being that larger ships are scrutinized more closely.
The fake transponder code would have a health value that is depleted by conducting illegal activities such as smuggling piracy or conducting unprovoked attacks against non hostile factions, upon running out of health value, the transponder code automatically turns into a pirate transponder code.
The player is unable to make money through bounty hunting while fake transponder code is active.
Destroying ships would yield transponder codes as loot, the logic being that you take on the guise of the ships you killed.
Customs scan will reveal if the player if using fake codes.
Hostile actions with fake codes will still have limited impact similar to transponder off, due to suspicion.
This special ability should require one of the science skills.