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Suggestions / Excess crew adds to colony growth
« on: February 24, 2024, 07:39:58 PM »
After dumping 11000 Crew into a brand-new colony, I sat and watched the glut just sit there in the colony's Resource Stockpile month after month, with growth only coming from immigration rather than the mass of crew I marooned. So, I would like to suggest this:
- Colonies can absorb excess Crew as additional growth, converting overstock Crew into growth points at the end of each month.
- A colony can only absorb 10^(size) excess Crew per month. This adds sufficient growth points to translate into 1% additional growth per month (that would be 3 points for a size 3 colony).
- This effect is only active while the colony's Resource Stockpile has more than 10^(size) Crew in it.
- Colonies can absorb excess Crew as additional growth, converting overstock Crew into growth points at the end of each month.
- A colony can only absorb 10^(size) excess Crew per month. This adds sufficient growth points to translate into 1% additional growth per month (that would be 3 points for a size 3 colony).
- This effect is only active while the colony's Resource Stockpile has more than 10^(size) Crew in it.