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« on: August 04, 2023, 08:42:39 AM »
While I acknowledge the lore that the sector is cut off and that the loss of the gates has led to a total de civilization of all known space, there is much we don't know about the rest of humanity's domain and the galaxy (or galaxies) at large. However, I think we can make a presumption that since the core of the Persean sector survived, they other sectors likely survived too even if they are heavily crippled compared to before.
With that prefaced, I would like to suggest a new quest line in the future that take into account this idea: the idea that pockets of civilization survived far beyond the Persean Sector and some likely were better off that others. The idea I have is fairly straight-foward and has two branching veins: Finding an active fleet that came from outside the sector or, more likely, a derelict fleet that came from outside the sector.
Now, I would prefer greatly the later, a derelict fleet from outside the sector, to be the choice for this quest line. The first trigger will be when searching one of the stars (at random) within 5 lightyears (or less) of the edge of the sector you have the chance to come across a derelict ship in the system. Initially, it will appear like a standard derelict ship or destroyer class or smaller. When your fleet goes to investigate it, however, they find the ship has markings that do not match anything known to the sector's factions both present and in the past but match old database data of a faction that was outside the sector but, say, roughly adjacent to it from a hyperspace long haul standard. Upon boarding and search the ship's data logs confirm this fact and provide fragmented telemetry data as well as information that the fleet was attacked by the [REDACTED] and the survivors broke off and fled.
This then triggers a quest line where you hunt down another ship's location where you determine from the recovered telemetry its rough location. This ship is guarded by a dormant [REDACTED] Sub-Ordo that reactivates upon you attempting to board the vessel and immediately attacks you. Provided you win, you then find much more intact data about the fleet's mission and the location of the system and location of the initial ambush of the fleet.
For fun, this can also be a hidden rogue planet system out in the fringe of the sector or alternatively a star that is JUST outside the normal map but is revealed by the recovered data. The final stage of this is finding the system is populated by an active [REDACTED] presence and you have to basically either fight or stealth your way to a large debris field with a couple of assorted derelict ships from frigate to cruiser class. I would script at least ten ships and no less than two cruisers for this fleet. At the center of the debris is a capital ship. The cruisers and capital ship are of unknown to sector design and recoverable. The capital ship, when boarded, will have been stripped bare of all its data but have bodies on board and a written journal by a crewmember who survived until supplies ran out and described how the [REDACTED] ambushed them when they entered the system and that their sensitive cargo was seized when the ship was disabled.
The system has an intact [REDACTED] station that is guarded by a full Ordo and can, of course, generate more fleets. The final part of the quest is optional but the player can opt to attack the [REDACTED] station and then salvage the debris. In the after-battle salvage, the cargo is recovered. The guaranteed loot should be, in my opinion, one colony item at random and a BP pack for the cruisers, capital ship, and some new fancy stuff the ships came with if that would be fine.
Overall, I believe this would be a fun little endgame level quest to add some more content (and ships!) while expanding the game lore a bit.