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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Topics - Lightforger

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1
Bug Reports & Support / AI underestimating the High Intensity Laser
« on: July 22, 2020, 02:34:59 PM »
As per the title the AI seems to place an extremely low priority on blocking HIL beams and will often block other much weaker attacks over it.

Stock starsector with three minor changes the apogee balanced has been add to sim_opponents.csv, all the non-HIL weapons on the apogee balanced variant have been replaced with mining lasers and the salamander on the condor support variant was replaced with a light autocannon. None of these should alter anything too much.

Sim setup to showcase it,
1. Grab a venture and give it a single graviton beam thirty caps and vents and, hardened shields.
2. Throw it into sim vs a balanced apogee and a support condor
3. Activate autopilot and it should favor blocking swarmers from the talons over the HIL in spite of the far greater threat of the HIL.
https://imgur.com/a/HmRlpeT Sorry the small size

Hopefully this was somewhat useful or at the very least didn't waste too much time.

2
Bug Reports & Support / Phase ships can fire when cloaked
« on: January 08, 2013, 02:00:48 PM »
Phase ships can fire when cloaked if they hide under a asteroid not sure if it works with debris or not, amusedly the AI is the one who showed me this. To see this for yourself take a Doom and have an asteroid on your ship then decloak and you can fire when cloaked.




3
Bug Reports & Support / Thermodynamic Breaking Shield
« on: August 18, 2012, 09:51:01 AM »
It's possible to make a 0 flux upkeep shield:
On a omni shield ship fit a front shield generator then fit a stabilized shield and you get a 0 flux upkeep shield and can have the zero flux boost with your shield up.

4
Bug Reports & Support / Interdictor Beam listed in weapons
« on: August 11, 2012, 01:30:01 PM »
Basically the title in the codex under medium energy weapons you can find the interdictor beam.

5
Suggestions / A handful of suggestions
« on: July 29, 2012, 12:49:19 PM »
System Idea:
Flush Pods
A simple system that removes a set amount of flux from the ship. Hard flux cuts in half the amount removed.
Suggested ships
Falcon, Hammerhead
The Falcon is already fairly maneuverable and has issues with flux slightly makes up for it's lack of power compared to other cruisers.
The Hammerhead also has issues with flux and doubling the rof of it's main weapons makes the issue worst.

Hull Mods:
AI safety measures: Greatly decrease the amount of crew killed when your hull is hit minor hull hp increase.
Improved Fail safe systems: Reduces the amount of time overloaded and slightly reduces emp damage

Weapon changes:
Flak offers a nigh unstoppable wall of anti-ship and fighter protection one flak cannon can easily keep multiple pulims at bay for very little flux and op cost compared to the missiles they shot down, cut flak damage in half and increase in spread from my rough testing it keeps them fairly powerful but can be overwhelm at bit easier. 


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