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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Topics - AppleSpice

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Suggestions / Militarized sub system needs a rework.
« on: November 19, 2022, 10:29:43 AM »
Right now militarized subsystem is extremely underwhelming if you want to use combat ships with civilian hull built-in. The extra 10% percent flux dissipation only applies to base flux dissipation value, which is extremely inefficient for how much op points it costs.

This hull mods purpose is to make civilian hull more viable as combat vessels so I think a small rework would be nice. The non combat focused effect +1 burn level should be removed In exchange for maybe 5/6/7/8% increase of total flux dissipation.

General Discussion / How to build Doom correctly?
« on: November 15, 2022, 04:56:44 PM »
I just got the doom ship trying it for the first time. I found some build guides, but my doom doesn't move like the doom ships in guide videos. It's literally like trying to move a brick I can't phase behind enemy ships like how people do in video. I don't think I messed up the build. Any advice on what I'm doing wrong is greatly appreciated.

Suggestions / Gryphon AI range finding issue?
« on: November 14, 2022, 10:48:32 AM »
I just started playing this game a few weeks ago, but there are some weird behavior with the Gryphon when loading it with any ballistic weapons the Ai will favor going into the range of the ballistic weapons even if there are only vulcans. I specifically loaded a Gryphon with max range missiles (squall MLRS, medium and small harpoons), but the AI would always charge into the range of its ballistic weapons even though its main weapons severely out ranged the enemy. When I removed all of the ballistic weapons and only used the missiles the AI then maintained optimal range.

I do understand that some players use pd weapons as main weapons so that would be the reason for AI to get into range, but in this case or maybe this is the case with all missile focused ships is that the AI heavily favors maintaining energy and ballistic weapon range over missile range. I do not know if the AI considers which weapons are intended to be used as main weapons, if it does then this can be adjusted for missile based main weapon ships.

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