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General Discussion / Does Recovering My Own Ships Negatively Impact Battle Loot?
« on: September 20, 2024, 12:27:23 PM »
Say there is two outcomes in a battle of my 10 ships versus enemy 10 ships.
Do both scenarios equate to the same battle loot? Or do I lose out on some of the battle loot? I realize after the battle I'll be spending supplies to recover my own ships back to fighting strength, but does the loot pile from what the enemy drops get diminished simply from the recovery of my own ships?
Doing a trash derelict run and had an idea; what if I just don't repair/recover my ships? Take Field Repairs, Take Automated Ships. Throw Explorarium junk at the enemy, whatever of my stuff blows up, guaranteed recovery of it from Rugged Construction, get free 30-40% CR/health from Field Repairs, suspend repair/recovery of the ship. Next battle deploy, and with a Gamma core giving Combat Endurance repairs in-battle, ship will likely be 30-40% CR and mostly full health by the time the enemy is engaging. After a few battles, 10-20% CR won't be enough to allow it to survive, it blows up again, repeat the process of recovery with free 30-40% CR & health. Never pay the actual supply cost for recovery after battle. 30-40% CR and moderately damaged isn't super effective, but throw a few S-mods on it and it's a fairly decent free opening wave in every battle.
Trying to justify using Wardens and Defenders. Spending the 6-8x the deployment cost to repair them from 30-40% CR/health to 70% again isn't something I can justify. But throwing a pack of 30-40% CR of them at the enemy, pretty much always knowing they'll die every battle, and then getting to collect them back to mid-health again for free might be acceptable, so long as it isn't costing me overall battle loot from the enemy.
- I win, no losses, I don't recover any of the enemy ships, I collect all the loot
- I win, 5 of my ships are disabled, I recover all of them and don't recover any of the enemy ships, I collect all the loot
Do both scenarios equate to the same battle loot? Or do I lose out on some of the battle loot? I realize after the battle I'll be spending supplies to recover my own ships back to fighting strength, but does the loot pile from what the enemy drops get diminished simply from the recovery of my own ships?
Doing a trash derelict run and had an idea; what if I just don't repair/recover my ships? Take Field Repairs, Take Automated Ships. Throw Explorarium junk at the enemy, whatever of my stuff blows up, guaranteed recovery of it from Rugged Construction, get free 30-40% CR/health from Field Repairs, suspend repair/recovery of the ship. Next battle deploy, and with a Gamma core giving Combat Endurance repairs in-battle, ship will likely be 30-40% CR and mostly full health by the time the enemy is engaging. After a few battles, 10-20% CR won't be enough to allow it to survive, it blows up again, repeat the process of recovery with free 30-40% CR & health. Never pay the actual supply cost for recovery after battle. 30-40% CR and moderately damaged isn't super effective, but throw a few S-mods on it and it's a fairly decent free opening wave in every battle.
Trying to justify using Wardens and Defenders. Spending the 6-8x the deployment cost to repair them from 30-40% CR/health to 70% again isn't something I can justify. But throwing a pack of 30-40% CR of them at the enemy, pretty much always knowing they'll die every battle, and then getting to collect them back to mid-health again for free might be acceptable, so long as it isn't costing me overall battle loot from the enemy.