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« on: July 04, 2023, 02:44:24 PM »
(this is Nexerelin with normal core planets and the newest game version, grand colonies, better colonies and a few more mods (54 or so))
I have my main starting colony alone in a system, and 2 more fresh colonies in other systems very close by.
only other planet in my main system is a 225 rating toxic.
I can build 4 industries, got 2 - I just killed tech mining cause it was running out anyway.
my system defense badly needs a buff. I have zero upgrades so far to anything defense related.
a military base is an "industry", so it has a huge opportunity cost.
the game description talks about projecting fleets between star systems. so is it a faction-wide bonus? if so, what do I get? ingame description makes it seem like all it does is add stability and a minor buff to ground defenses. I do not need more stability. I am capped most of the time. and I got a domain tech (the Ko-Combine one) item for ground defense
if there is a real benefit, should I colonize the toxic world, just to build a military base there?
it has a mine and a farm. both do really well cause I put all my spendable points on increasing natural resources at game start. unfortunately that makes soil nanites use impossible.
I did a lot of surveying and exploration and have a ton of domain tech artifacts.
the main world has a +2 organics and is size 6 already. so I assume building light industry there would be a great idea?
reason I haven't done more industries is I was worried I get a superb domain tech artifact right after I built something *again* on the wrong planet. it's silly, probably. but I got a bit of this half-knowledge paralysis going...
I also need heavy industry and upgrade it so I can build ships (I think)...
as far as I understand it, I only need one good colony for heavy industry. I have a domain tech item that needs uninhabitable planets. searching a bit it seems people suggest barren or gas giants? why is that? if I add a corrupted nanoforge, I can not add any other tech item to that industry, right?
I'm sorry if I sound a bit lost. I half remember stuff from back when I played a few years ago, but not more.
basically I have no idea what to do.
I held off building heavy industry to find a suitable planet, my 2 fresh colonies are on insanely good worlds with a 100% rating I can even lower on one to 75% if I build ocean floor cities. but I have no idea how to distribute my industries and my defensive structures.
I know there's some things that give faction wide bonuses when built or are found items but I forgot exactly which these are. I need to lower the new creeping up danger thingy for colonies. I'm doing pretty well in combat but I need at least some automated fleets in system that can handle me doing missions.
thanks for any help!!!!
just tell me what you'd do.
I still haven't built light and heavy industry, anything that builds ships and all I did at my new colonies are adding defense stations in orbit. I read I should have built patrol HQs. I do not have money to add those atm on both, and the main system is more in danger atm.
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edit: descriptions of my colonies
the toxic: extreme heat, toxic, tectonic, rare ores +2, normal ores +1
colonies:
archipelago world: +50% access bonus (old space accelerator), extensive ruins +1, common organics, common ore, sparse rare ores, adequate farmland, habitable (I assumed - please correct me on this - that the access bonus and habitability would pay off enough to outweigh lacking natural resources)
ocean world: scattered ruins -1, water covered +25 danger rating, organics +2, rare ores -1, habitable
I found two interesting worlds for industry or fuel:
one 150 danger rating gas giant with -1 volatiles, extreme heat, +1 ruins and high gravity - access penalty 10% and floating cities - lowers danger rating, but no accessibility bonus
and a dark, very cold, +2 volatiles 200% danger rating methane world -- and I got a fusion lamp I could use to lower it maybe??
most planets I find are trash or in very dangerous areas. but I remember that that's normal