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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - TrexTitan

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idk if it's been asked but, Atm, having a fleet with caps and cruisers take a hour or two... so in the full version, with multiple systems and dozens of hours of gameplay, how will you prevent players from gaining a full fleet after a tenth of the game has passed?

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Have had the same problem since 51a.. and it is a bug that happens at the worst possible time, every time...

You know when you're pretty sure you've won, but press tab to see if there is an enemy ship left somewhere, but since you tab'ed just at the time when the game exits combat, you're stuck at the result screen unable to capture any ships, click any button... you're just frozen. Now imagine this happening after a hard won battle and you see you could capture that paragon or whathave you... but you can't. You have to exit the game because it's frozen.

This happens to me a lot, even knowing of the bug. Since you usually have to be quick to spot any runners when battle is won if you're to kill em before they escape. Instead you're left with the sad realization that you have to revert to a save from 30 mins ago.

If it is known already, i'm sorry, but this needs fixin' bad.

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Suggestions / Research/upgrades possible?
« on: June 17, 2012, 12:13:12 PM »
was thinking, at some point (atm. quite early) you reach a point where you will not get any huge increases in fleet effectiveness. (once you got enough creds to buy capitals and high tier equipment)
Was wondering, if introducing upgrades or research could increase the longevity even further, which would be even more true for the full release.
For instance; having a scan option for the ship you pilot. scanning wrecks after combat might add to your research point pool, which then can be invested into research projects at a science station. Like new weapons, armor plating, better shielding (or just op cost reduction for those when you customize your ship) Maybe new weapon research could allow you to upgrade your excisting weapons into a move powerful or experimental design at a science station with research points once unlocked? Scanning upgraded ship wrecks could yield more research points maybe? which leads me to

Upgrades; what if you could buy upgrade schematics for certain ships at certain stations? the cost should be strict, and there should be multiple tiers of upgrades. next one becomes available once the previous one has been procured etc.
Upgrades could be OP increase, flux/vents, movement speed/maneuverability, added armor etc. Or maybe different trees of upgrades? one which increases OP and armor, one for flux/vents and one for agility. choosing one will lock you into that tree and the next upgrade available will have upgrades centered around the philosophy of that tree. With the final upgrade granting small bonuses to the other stats in addition.

This could also tie into harder fights with the AI, since their ships can be of a high quality even though there are few of them, meaning some level of tension before a battle ensures since you cannot know reliably what kind of upgrades a ship has, if any.
Ofc, salvaged ships that had upgrades should not have the upgrades when you get them.

Thoughts? idk how difficult this should be to implement, but since all it is is number tweaking, it should not be insurmountable right?

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