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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Topics - cyborg

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General Discussion / help with weapons and different ship types
« on: June 26, 2011, 08:19:20 AM »
Trying out some of the Hard Missions, such as The Last Hurrah, and I understand that the way I'm playing is just flying my ship around and trying to shoot stuff. Obviously, this is not very smart.

So I'm trying to learn a little bit more about what the weapons do and why should appreciate each type of ship. For example, if I'm using some big slow spaceship, where are my support aircraft? How do I know which weapons are going to do well against the enemy? I tried sending off small fleets to defend objective points, and they get murdered.

I need a plan, and to make a plan I would like a little help in identifying what these ships are good for. If you would chime in with how you determine what does what, I could apply it to the rest of the ships.

Modding / submitting a rapidfire modification that uses glovepie
« on: June 19, 2011, 04:22:03 PM »
Ever wish you could get your ship to rapid fire at the press of a key? With this script, you can press the key that you want once, and it will cause your ship to rapid fire until you press it again. I took a basic script ( off of their forum with some modification, and that is using press and release instead of type (because type doesn't work through the game).

My pulse laser is awesome now!  ;D Note that you can still charge it by using the alternate key!

if released(key.Backslash) then toggle(var.macro)

if var.macro {
   if var.count = 1 then var.letter = "y"
   if var.count = 1 then var.wait = 15
   if var.count = 1 then var.count = 0
  wait var.wait ms
  Release (keyboard.y)
  wait var.wait ms
   var.count = 0

General Discussion / help with a mission: Wolf pack
« on: June 19, 2011, 10:44:12 AM »
I'm having trouble figuring out how to handle this mission and play the game in general. I don't seem to have a good grasp of the weapons for the ship. In this mission, I'm given some purple gun that seems really weak and doesn't do much, a green gun that has a charge feature but charges way too slow compared to just rapid firing, and some kind of missile. After the mission starts, a lot of ships come charging down to the bottom of the map, but I can't seem to stop all of them at once. I tried spreading out my ships, but the war room doesn't show me the incoming ships so it's hard to place them and play goalie. My ships don't even seem that effective besides the one that I'm piloting, and that one goes down pretty fast also.

I'm having trouble piloting the ship and doing a sideways motion. I'm trying to get some speed and then swing my ship into a 90° angle so that I'm flying sideways and shooting, but it's not working right. Can someone advise me how to do this mission and pilot the ship? Also, are we allowed to make YouTube videos?

Suggestions / HUD indicator adjustment
« on: May 31, 2011, 05:36:06 AM »
Some of the interface elements like "flux" require near constant attention. It would be great if there was a color indicator instead of trying to read the number.

Suggestions / ability to change keys
« on: May 31, 2011, 05:33:57 AM »
Right now I am using glovepie to fix the controls, but this would be one of those polish items.

General Discussion / help, I ordered but no key!
« on: May 30, 2011, 04:39:47 PM »
To whom it may concern,

I ordered using PayPal on the website for pre-order of this game starfarer. It sent my order to something called "BMT Micro." After the order completed, I thought I would get a registration code. I did not receive one, and when I boot up the game, it wants me to type some code. If you would, please send me a code. Thank you.

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