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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Bug Reports & Support / Latest Starfarer Release - Mac Help
« on: May 16, 2014, 08:46:41 PM »
Yo guys. Running 10.6.8 here. Downloaded the latest Starfarer and couldn't get it to run. No errors, the app just refuses to start at all whenever I run it. Backtracked to the blog post and read the blurb at the bottom that said something about "Mavericks" and "Gatekeeper." What are those and how can they help me play Starfarer again?

Good to be back, by the way. Wonder if anyone remembers me.

Bug Reports & Support / Strange New Game Behaviour
« on: September 14, 2013, 12:30:30 AM »
I started a new game. Was playing a Lasher. Got in a fight and was nearly out of health. Was on my way back to a space station when I was attacked again. Got wrecked, and before the battle ended itself I hit escape. The prompt asked me if I would like to leave the game, rather than the usual 'auto resolve battle? y/n' but I hit yes anyways. It kicked me back to the main screen and I started another new game. Character generation occurred normally, but once I started the game I appeared in my old lasher, from the game I just quit, with all the same damage except I was traveling in normal space (I was in hyperspace when I quit). Confounded, I flew around for a few seconds before the game crashed.

Note: I always used to just hit Autoresolve in the previous versions whenever I had been defeated rather than wait for the screen to fade on it's own.

Discussions / Space Gladiators - A Roll to Die Forum Game
« on: August 25, 2013, 11:38:58 PM »
Right! After a short break, I'm back with a new forum game for you guys to play! This time you're playing as the dregs of society pitted against professional killers, horrifying xenos, and beings from other dimensions! Fight for money! Fight for glory! Fight for your worthless lives!!

This is an RTD (roll to die). It has a high player change rate, meaning that you'll probably die within the first few rounds. Don't get upset though! The best part about the outrageous death rate is that you get to play again almost instantly! Dead players cannot reuse their characters, and must make a new one before starting again. Players on the waitlist instantly drop in during store rounds between battles.

Character Sheet - Fill this out if you want to join.
Name: ---
Gender: M/F
Race: Men (highly evolved apes. weak but generally sharp-witted creatures. most other races regard them with wariness due to their self-serving tendencies; better starting equipment, can cheat and place side bets on fights, chance for discounts when visiting stores)

Rauker (hairless humanoids with coloured hides that vary greatly in pattern and hue, and a penchant for acrobatics stemming from their wiry stature. possess a numb, calculating personality which usually gets them into trouble with more emotional races; +2 speed, -1 health)

Defkin (feathered humanoids that possess great strength and naturally fantastic stature. not unintelligent, but their size makes them appear rather clumsy compared to other smaller, more nimble races; +1 health, +1 damage, -1 speed)
Appearance: Describe yourself.
Weapon (choose ONE): Flashgun (massive damage, low ammo capacity; silent, but very bright, and becomes almost useless in humid environments; heavy, temperamental, and known for malfunctioning when improperly treated, and most people flat refuse to use one without wearing a hardsuit; carrying one of these weapons is incredibly dangerous, and anyone wielding one instantly becomes a target on the battlefield, however effective use can end a fight in seconds)

Slug-Thrower (low damage, high ammo capacity; very reliable and easy to operate and handle; any decently armoured opponent will shrug off an attack by these)

H. Frequency Blade (medium damage; extremely easy to use; negates armour bonuses, but one must get very close in order to use it)
Stats - Leave this alone. I'll apply your race bonuses myself.
Health 3/3
Speed 6 (+0)

How to Play
Everyone except humans start with a bodysuit, their weapon, and some ammo (if they chose a gun). The players and their allies are pitted against an unknown enemy in a random setting. Your ultimate goal is to survive but occasionally extra factors may come into play and cowardice is never rewarded. After each arena battle everyone is awarded a salary, plus bonus cash or items for killing enemies, completing side quests, and pleasing the crowd. Between battles players are allowed to shop for better gear to help them live longer, and some great gladiators may even be approached by sponsors (some of them unofficial..).

Stats and Combat
When a combat round starts, the players attack first. You roll a die equivalent to your speed stat against the defender (who does the same with his own). Whoever comes out with the higher number gets initiative until combat is interrupted for some reason, or one of the two parties dies.

If multiple parties engage the same target, their speed rolls are combined to simulate flanking and the disadvantage that is created when surrounded or outnumbered.

If a defender is attacked by someone, while already under attack, the attacker ignores the speed check and joins the attacking party. If the attackers are attacked while involved in an engagement, they must defend themselves and thus forfeit initiative.

Dice Rules
When you successfully attack someone, you deal the appropriate amount of damage.

Suggestions / Flux Charged Weapons
« on: July 27, 2013, 06:35:50 PM »
What do you think about weapons that are charged by flux? Specifically they build up a charge using the energy that you bleed whilst running hot, then release it to deal damage. I had a few thoughts about how precisely they would work. Either one or each of these ideas combined is how I envision it:

- The weapon starts at zero charge at the start of a battle. As you use other weapons the 'flux-gun' slowly gains energy, the rate of charge being affected by how much flux you've got built up. Then, at any time, you can unleash that energy in a single burst.

- The weapon 'vents' while you fire, draining the flux you've got and turning it into damage. Perhaps you wouldn't be able to use other weapons while a flux-type weapon was in use. When you overload the weapons remain active, and do extra damage.

- When you initiate a vent, these weapons activate and you automatically switch to a weapon group with one in it. You could replace that with overloading as well.

This is Lulolarla, where there's no such thing as "land", and everyone floats about on cities made of metal and airships made of wood. The whole blasted place is filled to the brim with thieving rogues, cutthroat pirates and conniving merchants all fighting for one thing: money. You've got to struggle to survive in this world, and no one will just roll over to give you what you want. It'll take more than a fast gun and a sharp sword to win the skies, you need a Captain! Whats that you say? You want your own ship?! Well, you do make a convincing argument.. I suppose you're right, this sounds like your kind of crowd! But before we get into this whole 'leader' business, first we need to know..

Just who the hell are you? - Copy paste this character sheet and fill it out. Vote up other people's sheets with a "+1". Most popular character becomes the main character! Its important that you stick to the format.
Name: ---
Gender (men and women are treated the same in this world, so go nuts): M/F
Appearance (detail is a must): ---
Profession (this determines what sort of ship, crew and items you start with): Trader, Mercenary, Pirate <--- YOU HAVE TO CHOOSE ONE OF THESE
Combat (you're picking guns or melee to be skilled in): If some muggy walked up and smashed a chair over your head, would you put a blade in his gut, or a bullet?

Almost forgot. Bold your suggested actions. Thoughts are in italics. Dialogue must be coloured.

Discussions / Forum RPG Interest Check
« on: July 23, 2013, 08:43:04 AM »
So what would you guys say to a play-by-post game thread? I run tons of these over on Bay12 and I'd really like to bring it over here! They really are tons of fun.

Here's three example threads for you:
You are Trapped
The Land of the Sky

Basically how it works is, I lay out a setting and a scenario for you, along with some rules. Then you guys create characters, and I toss you guys in! Thats just the bare essentials of it though. The complexity of a given game can vary widely.

There are a few basic kinds of forum games:
Suggestion Games - There's a single main character, and people post suggestions as to what he should do next, and how he should react to various situations that come up. This kind of game is nice since anyone can participate at any time without having to be around for each turn. Usually these games focus more on the roleplaying side of things. These can either be illustrated, or rely entirely on text.

RTDs (Roll to Die) - There are multiple players, usually 8 or more (the most I've seen at a time was about 24). The GM rolls one six-sided die (1d6 for you DnD veterans out there) to decide all outcomes. Low detail, high action, extremely simple. These ones are fast and very easy to learn. Players usually have a very low life expectancy, which has a certain appeal because players who are waiting get to drop in right away, and if you die you usually don't have to wait long to get back into the action.

TBSs (Turn-Based Strategy) - There can be multiple players, or a single main character. The players could either be fighting themselves (Fire Emblem style) or commanding armies. The GM uses maptools to illustrate scenarios, and the players give their orders in posts. The GM then updates the map, and so on and so forth.

So what do you think?? Want me to run a game for you guys?!

XCOM: UFO Defence
Attempt One - Difficulty: Experienced - Home Base Location: China
Part 1 - 30 min.
Part 2 - 25 min.
Part 3 - 30 min.
Part 4 - 35 min.
Part 5 - 35 min.
Part 6 - 45 min.
Part 7 - 25 min.
Part 8 - 35 min.
Part 9 - 35 min.
Part 10 - 60 min.

XCOM: Terror from the Deep
Attempt One - Difficulty: Experienced - Home Base Location: Central Atlantic
Part 1 - 20 min.
Part 2 - 25 min.
Part 3 - 35 min.
Part 4 - 45 min.
Part 5 - 35 min.
Part 6 - 45 min.
Part 7 - 55 min.
Part 8 - 30 min.

Standalone Gameplay
Papers, Please
Alpha Playthrough - 30 min.

A Short Run - 20 min.

Other Playthroughs
Star Wars: Republic Commando
Part 1 - 25 min.

Discussions / How did you last die?
« on: December 26, 2012, 04:14:12 PM »
Tell us how you died in the video game you were most recently playing. Place the name of your game into a spoiler. More than one death in a single post is acceptable. Detail is encouraged. Try to avoid posting deaths from Starfarer too much, as I'm sure we get plenty of that in the rest of the forum, but if you think your last death was particularly ball-busting (it wasn't) and that we'll just love to hear about it (we won't), that's fine too. That is all.

Impaled by a violent Zoa (icky plant-thing with a spike on its head(?)), then fell into a pool of acid.
Waking Mars

Discussions / Ask A Question
« on: November 26, 2012, 09:04:58 AM »
Ask questions, be you curious, confused, or otherwise. Try to keep them semi-serious please. At the very least, ask something that might make you think.

I'll start off:
Can you cry underwater?

General Discussion / The Physics of Shooting Stuff
« on: October 04, 2012, 01:05:35 PM »
Are there any weapons sufficiently large enough to push other ships off of their planned course? Would missiles and other detonations knock vessels around? If so, does this already happen in Starfarer? I was just daydreaming about a weapon that launches rockets that slam into a ship's hull, hook in, and start shoving it about. Just a daydream is all, and I'm also curious about the science behind that.

Discussions / Which One?
« on: September 30, 2012, 07:39:49 PM »
Pick Two: Armoured Core V, XCOM: Enemy Unknown, Hitman: Absolution, Resident Evil 6
They're all for my Xbox 360, since I have a Mac (sob).

I'm trying to decide on birthday presents, so help! And be nice! :D

Discussions / Favorite Book
« on: September 19, 2012, 11:18:11 AM »
Titles only, no commentary whatsoever, even if its "only" a short word on your own book. I will not tolerate any rule-breaking. Space-themed novels are encouraged, but any book will do. Books include, but are not limited to: Novels, anthologies, collections, short-stories, mangas, comics, eBooks, novellas, trilogies, sagas, etc.

You may include a single link to a summary if you wish. You may state an entire series as your choice if you cannot decide which of them you like most (Ex. Discworld). You may post multiple individual times, but never back to back. You may include the author's name. You may choose the same book as another poster, although original posts are encouraged.

Begin ---
Battletech: Pryde Trilogy

EDIT: The rules have been broken: Twice.

Suggestions / Weapon - Rocket Pods
« on: September 17, 2012, 01:02:17 PM »
Missile weapon with a massive fire rate and high ammo capacity that can only fire one at a time, and deals low damage per missile. Like a swarmer that isn't bursty. I'd like to fire missiles quickly, but selectively. HE or Kinetic, not sure. I suppose it depends on a lot of things in concert.

Discussions / Rate the Avatar of the Person Above You
« on: September 12, 2012, 10:47:00 AM »
Eh. Its alright I guess. Kind of hard to see though. I'll give it a 6/10.

Discussions / Mechwarrior Tactics
« on: September 05, 2012, 03:55:04 PM »

Just lookin' around YouTube…few cats…….couple rickrolls…..oh hey..MechWarrior…MechWarrior??!

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