1
Bug Reports & Support (modded) / Doctrine & Blueprints selection sometimes crashes my game
« on: October 24, 2023, 07:39:33 PM »
This is a bug that puts constant fear when I go to the 'Doctrine & blueprints' menu. And worse yet the log doesn't show what mod may have caused it. First here's the error.
1138391 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
at com.fs.starfarer.ui.A.OoOO.?00000(Unknown Source)
at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.oOoo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.command.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Whenever I go to the doctrine & blueprints menu for my colony. There is a chance that whenever the list of ships my faction uses re-generate. The game will crash throwing the error above. At first I thought I managed to fix this by getting rid of Amazigh's ship foundry. Because I read that this error is usually caused by outdated mods. But it seems that this bug is still haunting me because it happened again today.
here's my modlist:
"PAGSM",
"pantera_ANewLevel25R",
"AI-Retrofits",
"AAZ_arrus_hullmods",
"advanced_gunnery_control_dbeaa06e",
"all_the_domain_drones+NewDrones",
"aotd_lost_glory",
"Cryo_but_better",
"aod_core",
"aod_vos",
"apex_design",
"apocrita_association",
"ApproLightPlus",
"ApproLight",
"ash",
"armaa",
"automatedcommands",
"timid_admins",
"BSC",
"ORK",
"CFT",
"CJHM",
"Csp",
"charmingly_wearisome",
"combatactivators",
"chatter",
"lw_console",
"aaacrew_replacer",
"dmodservices",
"istl_dassaultmikoyan",
"dex",
"edshipyard",
"ElvenSector",
"lyr_ehm",
"a111164_ExtendPack",
"fast_engine_rendering",
"sun_fuel_siphoning",
"fp",
"Goat_Aviation_Bureau",
"GrandColonies",
"HMI",
"hte",
"HIVER",
"sun_hyperdrive",
"IndEvo",
"Imperium",
"JYD",
"Kings Anime Replacer",
"lost_sector",
"LTA",
"largerZoomOut",
"lw_lazylib",
"ArkLeg",
"lunalib",
"exshippack",
"MagicLib",
"Mayasuran Navy",
"MoreBarMissions",
"MoreMilitaryMissions",
"Musashimanufactor",
"ness_saw",
"nexerelin",
"OcuA",
"officerExtension",
"OMM",
"oas",
"particleengine",
"portrait_changer",
"progressiveSMods",
"pt_qolpack",
"QualityCaptains",
"assortment_of_things",
"rebelrats",
"rotcesrats",
"salshiexp",
"sikr",
"scalartech",
"Scrapyard",
"secretsofthefrontier",
"SEEKER",
"bb_plus",
"swp",
"spacetruckin",
"mayu_specialupgrades",
"speedUp",
"stardustventures",
"Stargate Ship and Weapon Pack",
"sun_starship_legends",
"StationShips",
"StopGapMeasures3",
"alcoholism",
"Sunrider",
"scf",
"superdegenerateportraitpack",
"superweapons",
"supportships",
"symbiotic_void_creatures",
"tahlan",
"Terraforming & Station Construction",
"star_federation",
"thong",
"thongredacto",
"timid_tmi",
"TORCHSHIPS",
"underworld",
"uaf",
"UNSC",
"US",
"ungp",
"unthemedweapons",
"UGH",
"vic",
"TouchOfVanilla_vri",
"XhanEmpire",
"audio_plus",
"astroidships",
"aaamarketRetrofits",
"prvExtra",
"prv",
"shaderLib"
Update:
Okay so... it seems it has something to do with caymon's ship pack? Or just a certain pirate ship in general. Cause when I selected the motorhead heavy pirate mech from caymon's. The game crashes in just a few refresh of the 'typical heavy patrol' list. It might just be a coincidence. But I also re-generate the patrol list many times before when i didn't have any pirate ships prioritized. And they have never crashed my game until now after I removed Amazigh ship foundry.
So... is there anyway to fix this? Can I remove caymon's ship pack mid-save?
1138391 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
at com.fs.starfarer.ui.A.OoOO.?00000(Unknown Source)
at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.oOoo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.command.J.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Whenever I go to the doctrine & blueprints menu for my colony. There is a chance that whenever the list of ships my faction uses re-generate. The game will crash throwing the error above. At first I thought I managed to fix this by getting rid of Amazigh's ship foundry. Because I read that this error is usually caused by outdated mods. But it seems that this bug is still haunting me because it happened again today.
here's my modlist:
"PAGSM",
"pantera_ANewLevel25R",
"AI-Retrofits",
"AAZ_arrus_hullmods",
"advanced_gunnery_control_dbeaa06e",
"all_the_domain_drones+NewDrones",
"aotd_lost_glory",
"Cryo_but_better",
"aod_core",
"aod_vos",
"apex_design",
"apocrita_association",
"ApproLightPlus",
"ApproLight",
"ash",
"armaa",
"automatedcommands",
"timid_admins",
"BSC",
"ORK",
"CFT",
"CJHM",
"Csp",
"charmingly_wearisome",
"combatactivators",
"chatter",
"lw_console",
"aaacrew_replacer",
"dmodservices",
"istl_dassaultmikoyan",
"dex",
"edshipyard",
"ElvenSector",
"lyr_ehm",
"a111164_ExtendPack",
"fast_engine_rendering",
"sun_fuel_siphoning",
"fp",
"Goat_Aviation_Bureau",
"GrandColonies",
"HMI",
"hte",
"HIVER",
"sun_hyperdrive",
"IndEvo",
"Imperium",
"JYD",
"Kings Anime Replacer",
"lost_sector",
"LTA",
"largerZoomOut",
"lw_lazylib",
"ArkLeg",
"lunalib",
"exshippack",
"MagicLib",
"Mayasuran Navy",
"MoreBarMissions",
"MoreMilitaryMissions",
"Musashimanufactor",
"ness_saw",
"nexerelin",
"OcuA",
"officerExtension",
"OMM",
"oas",
"particleengine",
"portrait_changer",
"progressiveSMods",
"pt_qolpack",
"QualityCaptains",
"assortment_of_things",
"rebelrats",
"rotcesrats",
"salshiexp",
"sikr",
"scalartech",
"Scrapyard",
"secretsofthefrontier",
"SEEKER",
"bb_plus",
"swp",
"spacetruckin",
"mayu_specialupgrades",
"speedUp",
"stardustventures",
"Stargate Ship and Weapon Pack",
"sun_starship_legends",
"StationShips",
"StopGapMeasures3",
"alcoholism",
"Sunrider",
"scf",
"superdegenerateportraitpack",
"superweapons",
"supportships",
"symbiotic_void_creatures",
"tahlan",
"Terraforming & Station Construction",
"star_federation",
"thong",
"thongredacto",
"timid_tmi",
"TORCHSHIPS",
"underworld",
"uaf",
"UNSC",
"US",
"ungp",
"unthemedweapons",
"UGH",
"vic",
"TouchOfVanilla_vri",
"XhanEmpire",
"audio_plus",
"astroidships",
"aaamarketRetrofits",
"prvExtra",
"prv",
"shaderLib"
Update:
Okay so... it seems it has something to do with caymon's ship pack? Or just a certain pirate ship in general. Cause when I selected the motorhead heavy pirate mech from caymon's. The game crashes in just a few refresh of the 'typical heavy patrol' list. It might just be a coincidence. But I also re-generate the patrol list many times before when i didn't have any pirate ships prioritized. And they have never crashed my game until now after I removed Amazigh ship foundry.
So... is there anyway to fix this? Can I remove caymon's ship pack mid-save?