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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Topics - Baren

Pages: [1]
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This is a bug that puts constant fear when I go to the 'Doctrine & blueprints' menu. And worse yet the log doesn't show what mod may have caused it. First here's the error.

1138391 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: 1
java.lang.ArrayIndexOutOfBoundsException: 1
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getStatus(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.OoOO.?00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.supersuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.oOoo.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.J.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Whenever I go to the doctrine & blueprints menu for my colony. There is a chance that whenever the list of ships my faction uses re-generate. The game will crash throwing the error above. At first I thought I managed to fix this by getting rid of Amazigh's ship foundry. Because I read that this error is usually caused by outdated mods. But it seems that this bug is still haunting me because it happened again today.

here's my modlist:

  "PAGSM",
  "pantera_ANewLevel25R",
  "AI-Retrofits",
  "AAZ_arrus_hullmods",
  "advanced_gunnery_control_dbeaa06e",
  "all_the_domain_drones+NewDrones",
  "aotd_lost_glory",
  "Cryo_but_better",
  "aod_core",
  "aod_vos",
  "apex_design",
  "apocrita_association",
  "ApproLightPlus",
  "ApproLight",
  "ash",
  "armaa",
  "automatedcommands",
  "timid_admins",
  "BSC",
  "ORK",
  "CFT",
  "CJHM",
  "Csp",
  "charmingly_wearisome",
  "combatactivators",
  "chatter",
  "lw_console",
  "aaacrew_replacer",
  "dmodservices",
  "istl_dassaultmikoyan",
  "dex",
  "edshipyard",
  "ElvenSector",
  "lyr_ehm",
  "a111164_ExtendPack",
  "fast_engine_rendering",
  "sun_fuel_siphoning",
  "fp",
  "Goat_Aviation_Bureau",
  "GrandColonies",
  "HMI",
  "hte",
  "HIVER",
  "sun_hyperdrive",
  "IndEvo",
  "Imperium",
  "JYD",
  "Kings Anime Replacer",
  "lost_sector",
  "LTA",
  "largerZoomOut",
  "lw_lazylib",
  "ArkLeg",
  "lunalib",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "MoreBarMissions",
  "MoreMilitaryMissions",
  "Musashimanufactor",
  "ness_saw",
  "nexerelin",
  "OcuA",
  "officerExtension",
  "OMM",
  "oas",
  "particleengine",
  "portrait_changer",
  "progressiveSMods",
  "pt_qolpack",
  "QualityCaptains",
  "assortment_of_things",
  "rebelrats",
  "rotcesrats",
  "salshiexp",
  "sikr",
  "scalartech",
  "Scrapyard",
  "secretsofthefrontier",
  "SEEKER",
  "bb_plus",
  "swp",
  "spacetruckin",
  "mayu_specialupgrades",
  "speedUp",
  "stardustventures",
  "Stargate Ship and Weapon Pack",
  "sun_starship_legends",
  "StationShips",
  "StopGapMeasures3",
  "alcoholism",
  "Sunrider",
  "scf",
  "superdegenerateportraitpack",
  "superweapons",
  "supportships",
  "symbiotic_void_creatures",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "thong",
  "thongredacto",
  "timid_tmi",
  "TORCHSHIPS",
  "underworld",
  "uaf",
  "UNSC",
  "US",
  "ungp",
  "unthemedweapons",
  "UGH",
  "vic",
  "TouchOfVanilla_vri",
  "XhanEmpire",
  "audio_plus",
  "astroidships",
  "aaamarketRetrofits",
  "prvExtra",
  "prv",
  "shaderLib"

Update:
Okay so... it seems it has something to do with caymon's ship pack? Or just a certain pirate ship in general. Cause when I selected the motorhead heavy pirate mech from caymon's. The game crashes in just a few refresh of the 'typical heavy patrol' list. It might just be a coincidence. But I also re-generate the patrol list many times before when i didn't have any pirate ships prioritized. And they have never crashed my game until now after I removed Amazigh ship foundry.

So... is there anyway to fix this? Can I remove caymon's ship pack mid-save?

Pages: [1]