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« on: May 27, 2023, 01:21:33 PM »
One problem that the carrier skills have is that their diminishing returns are determined by the number of fighter bays meaning that if you ever decide to use a ship like a vanilla venture or a shepherd that have built in fighters that you might not be interested in buffing you will end up effectively wasting a ''slot'' that might had been used on a carrier with fighters you might be interested to buff BUT there is also the issue that if you were to make it so built in fighters don't count then things like the tempest might suffer for it.
So here is my suggestion: Just be able to choose what carriers you want to be affected by skills
How? Well, my idea was for the skills to each have some skill exclusive hullmod like neural link does so you can put them only on the carriers you want without any waste. Or maybe you want a carrier affected by only one of the skills but not the other? You could do that too.
The only issue i see currently with the idea is that Carriers are already OP starved things and if these hullmods exert even more stress to them it will be another Neural Link case. I mean Expanded Deck Crew far as i know is seldom used already.
Maybe you could make the hullmods just cost 0 but i dunno...
What do you guys think?