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General Discussion / question about d-mods and which to remove?
« on: February 28, 2022, 03:54:47 AM »
So, d-mods lower the supply needed to recover after a battle.
Why exactly is that? I mean, what's the logic behind saying that when a ship has faulty engines, or a faulty power grid, that you need less "stuff" to bring the ship back to combat readiness? I'm trying to picture a situation where a laser weapon has faulty capacitors and because of that, it needs less energy to refill those...
Why is having damaged ships being rewarded?
Be that as it may, what d-mods should be definitely removed?
Faulty power grid seems to be too bad to keep, with its flux debuff and increased sensor profile. Same with defective manufactory on my drone tender.
I'd think that increased maintenance and erratic fuel injector should be two that definitely needed to be removed due to them increasing fuel and supply consumption, right?
Also, is there a way to remove certain d-mods or is it all-or-nothing?
Why exactly is that? I mean, what's the logic behind saying that when a ship has faulty engines, or a faulty power grid, that you need less "stuff" to bring the ship back to combat readiness? I'm trying to picture a situation where a laser weapon has faulty capacitors and because of that, it needs less energy to refill those...
Why is having damaged ships being rewarded?
Be that as it may, what d-mods should be definitely removed?
Faulty power grid seems to be too bad to keep, with its flux debuff and increased sensor profile. Same with defective manufactory on my drone tender.
I'd think that increased maintenance and erratic fuel injector should be two that definitely needed to be removed due to them increasing fuel and supply consumption, right?
Also, is there a way to remove certain d-mods or is it all-or-nothing?