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Suggestions / Recall device
« on: January 12, 2025, 07:52:28 AM »
Instead of a normal cooldown, allow the recall device to store up to 2 charges with the charge regeneration being the same as the current cooldown. It wouldn't be a huge buff, but it would make the ship a little more reliable. Plus, systems expertise would have a larger impact since it not only increases the recharge speed but it would also let it store up to 3 charges.
It turns out this change is easy enough that I can actually test it out. Feels nice, but it does make it really obvious that the AI is too conservative with the system. If a bomber dies and respawns, the AI will see that it still has one "armed" bomber and refuse to engage the system even when all the other bombers are way out at max range and trying to return. Although, the fact that it could be used much better in player hands may make it a more exciting flagship option if you grab systems expertise.
Here is a test of what it would look like under AI control (vs sim destroyers):
An AI tweak that could work is whenever there is only 1-2 bombers still armed, it starts a 5 second countdown. At the end of the 5 seconds it uses recall device even if the bombers still have ammo.
It turns out this change is easy enough that I can actually test it out. Feels nice, but it does make it really obvious that the AI is too conservative with the system. If a bomber dies and respawns, the AI will see that it still has one "armed" bomber and refuse to engage the system even when all the other bombers are way out at max range and trying to return. Although, the fact that it could be used much better in player hands may make it a more exciting flagship option if you grab systems expertise.
Here is a test of what it would look like under AI control (vs sim destroyers):
video
An AI tweak that could work is whenever there is only 1-2 bombers still armed, it starts a 5 second countdown. At the end of the 5 seconds it uses recall device even if the bombers still have ammo.