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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Ihave500hats

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Modding / Kitbashed ship sprites
« on: January 16, 2023, 01:25:32 AM »
Hey people! I took a break from making sprites for awhile to focus on school and such. I'm back and I've got a better computer too!
Here's the Borzon-class Strike Carrier, with a bit of retouching!

Here's my newest, the Messiah class Super-heavy Cruiser (do note this one is a work in progress and still needs a LOT of editing and fixing up.)

I will be updating this thread roughly weekly, stay tuned for more ships! I plan on creating enough to make anew faction, or just a bunch of ships to add in to the vanilla game (like the Ship/Weapons Pack).
IMPORTANT: I need someone to actually implement these ships into a mod! (or to help me, please) I have the .ship files, but I've tried to make it into a mod before and it failed miserably. If you'd like to contact me or help me with the mod creation you can add me on steam (friend code: 1041978237) Or PM me on this forum.

2
Modding / Vindicator: made to kill frigates
« on: May 23, 2022, 02:30:26 AM »
The Vindicator is a low-tech ship most people would pass off and say "yeah but I could have an Eradicator." However, it is a ship that fulfills a special role, long-range frigate suppression. With the standard Vindicator, you receive a Gungir cannon and a large missile mount. This variant is great at overloading with its cannon then launching a follow-up swarm of Locust missiles. Its brother, the (S) variant is made to specifically to suppress frigates. With two Gungir cannons and Rapid Ammo Loader, it excels when it has a good officer.

The Builds:

Standard Vindicator & Vindicator (S)
https://imgur.com/a/Tvn7Toc

Recommended Officer Skills: Helmsmanship, Ballistic Mastery (elite if possible), Missile Specialization (for the Standard variant), Gunnery Implants, Ordinance Expertise, Impact Mitigation/Combat Endurance

I'm still a novice at building ships right, so tell me if you think anything could be better.

3
Lore, Fan Media & Fiction / Condor modification drawing
« on: April 18, 2022, 01:50:49 AM »
So I've been making designs, but i wanted to test it on a Condor first. I've kitbashed a Dominator's thruster onto it and added bits and bobs here and there. the missile racks on the front aren't fully integrated yet.

I'm using Krita for drawing, and I've got a drawing pad, I think that's all I need.

Please give me some feedback or recommendations on what to do thanks :)


4
Modding / Degenerate Portrait Pack (fixed)
« on: April 16, 2022, 09:40:34 PM »
So after going through the Degen Port-Pack, and reading the complaints, I fixed it. Now MesoTroniK's factions will not be affected. The portraits will only affect the vanilla factions.

Of course, all original credit goes to Toddoftheyear.

It took a while to troubleshoot why a bunch of images weren't actually included in the original mod's expansion packs, but it works now, so be prepared for the massive amount of portraits it adds.

DOWNLOAD:
Degen-Port-Pack

5
Suggestions / Better Ship commands
« on: April 12, 2022, 11:50:55 PM »
As a kid I grew up loving ships and naval combat, one of my favorite books is Fleet Tactics: theory and practice by Capt. Wayne P. Hughes. This book talks a lot about Tactical naval warfare, and it also applies to StarSector. Mostly these suggestions are based on StarSector and not real life, but a few are based off of the book.

Suggestions:

  • Having the ability to make ships move in a column, and automatically space themselves out (or even make the distance between each ship in the column customizable). This could be useful for a fleet with many cruisers & capitals, so you could focus firepower.
  • You can group ships together already, but what if you could make them focus on firing one type of weapon, for instance, make a Conquest with two Dominators group up and focus on only using ballistic weapons.
  • A slightly different command UI, that makes the rally points smaller, so you can zoom in closer and force your ships into precise maneuvers.
  • Making ship AI prioritize the players orders over attacking the nearest ship. Sometimes it is hard to force a ship out of combat by sending it to a faraway rally point or using the retreat functions.
  • Different factions have different tactical doctrines. Obviously they already have some semblance of different tactical doctrines, but they need distinct patterns, as if the high command issued the same commands to all the fleets of a faction. Ex.: Hegemony frigates form a anti-flanking pattern around cruiser & capital ships, trying to protect that larger ship from missiles and other frigates.
  • It would be interesting to see an expanded group of ship commands, so you could customize how you'd want your fleet to maneuver and attack.
  • SMOKE SCREENS! This would be an awesome counterforce ability, we already have chaff and flare launchers, so why not destroyers with built in smoke screen systems? Maybe it can hold 3-4 charges that can only be used once, and the screen can have two different types: grenade type, where it launches forward and explodes in a set arc that covers a decent space, or trailing type, where it trails behind a destroyer (or frigate would be good) for a set amount of time. Both systems last for 20 seconds per charge, and the trailing type's timer doesn't start until the screen has be fully deposited.

6
General Discussion / Why StarSector is the best
« on: March 03, 2022, 05:17:24 PM »
Why should someone delve into the extensive world of StarSector and its many mods?

Because who doesn't want to discover a powerful AI killer and feel the rush from defeating it, or take down a whole armada from an opposing faction!

I've been playing StarSector for ~6 months now, thanks to SsethTzeentach's video on it. It has really made me happy and angry, and it's a game that really feels special. The love that was put into it is felt through every little thing you do. The community is just as great, with many new factions and utilities to make the game easier if you are new.

Of the many characters I've made, only a few have more than 100 hours on them. Some last only a few hours before they are forgotten. This comes from my own bullheadedness when it comes to new games. I prefer to play the hard mode before the easy mode, and suffer the consequences of my own stupidity.

So, if a game offers a Easy mode, play it first, learn the tricks, read the forums, etc. It's the best way to learn, but you can always do it the hard way, which can be just as fun. It all depends on how you like to play!

Getting back to the community, they are special. They make mods that can change the base game, or just make the universe more lively and more random. They make fan fictions and even media. There's so many stories and drawings that are inspired by the game, and that really shows the love for this game. Hell, there are even Shipgirls already. (DE.Calvin's Post)

The game itself is a real adventure, where you can become a feared smuggler or a religious crusader. You could decide to start your own faction and then expand your influence throughout the sector. Some players prefer to play with only low tech frigate swarms or high tech battefleets.

It's a hard game at first but once you get the hang of the endless trade and exploration grind, you start to make credits, and credits... are everything. Once you make credits, you spend them, you expand your fleets, gain favor, fight harder enemies, take on deadlier bounties. If you end up getting bored (which would take a long time), you can download (N)exelerin or Vayra's Sector to expand the base game and make things even better. You can make your own mods, and add an endless amount to the base game (if your computer can handle it of course.)

To put it simply, StarSector is one of the greatest indie games I've played and I don't plan on EVER putting it down. It's like a book you read as a kid and keep thinking about even as an adult. If you are reading this you probably have played this game, so what was something that really stood out to you when you first started playing StarSector?


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