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Starsector 0.96a is out! (05/05/23)

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Topics - Candypowers

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General Discussion / Going shieldless is pretty fun
« on: November 20, 2022, 01:01:35 AM »
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Fun, but easy to get punished! Regardless, once you try going shieldless, it’s hard to go back.

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No, this isn't your usual optimal long range kiting Eradicator fleet or Safety Overrides frigate spam. ECM/range be damned, these slow & heavy tanks were built for a good ol' fashioned up-close and personal slugfest.

You probably need just 2 moves/2 command points. One to assign all Prometheus ships to attack the Radiant. And then after Radiant is dead, use the defend command on 2 of the Prometheus ships and assign frigates to the Search and Destroy role. You can also additionally assign the search and destroy role to the 2 ships that had the defend command.

General Discussion / Solo Prometheus MK2 vs Remnant fleet
« on: November 03, 2022, 07:10:23 AM »
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Man that was tough! Had some close calls in this fight and wasn’t sure if this was possible, but somehow it managed. There’s always the threat of getting swarmed by the smaller ships and then getting stunlocked to death.

And if anyone’s got any suggestions to improve the build, feel free to share!

Like for example, a building on a colony that passively generates a story point per month, or something similar.

And for officer skills, looking for a mod that lets you swap skills that they don’t have, pretty much like how you can already do that with remnant core pilots. I can do that with save file editing, but kind of inconvenient to do.

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