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Starsector 0.97a is out! (02/02/24)

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Topics - serp

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Suggestions / Consider adding things to the codex?
« on: June 18, 2023, 08:58:09 AM »
I'm not even talking about polishing the ship/weapon lists, I mean putting a list of colony items in there, maybe colony industries and mechanics, adding a paragraph or something about how hostile activity and expeditions work...and for non-colony stuff, maybe black market suspicion and transponder legality, the perils of salvagers going pirate outside the core...basically anything that would be obvious to a person living in the Persean sector, but might warrant a sentence or two for someone playing the game. Obviously nothing REDACTED, but soil nanites existing is not redacted, and a new player might want to know these annoying little details before they start a colony; that feature got added in the colony nerf, but was never integrated into the game at all.

Overall theme here is: having Discord, Reddit, and patch notes as the best explainers of game mechanics is not really the best policy. And if you think it is, go ahead and make a codex entry pointing people to those websites:)

General Discussion / Tech-mining colony size?
« on: May 30, 2023, 12:38:07 PM »
Wiki has this line: "Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for Extensive Ruins, and 4 000 for Vast Ruins."

Kinda suggests to me that tech-mining output is based on colony size...which...would basically be the most awful mechanic.

Is this incorrect or a misunderstanding by me?

I guess it would be OK for you to just "deplete" the resources faster with a bigger colony, but I suspect it would mean that the drops you get are simply superior if you wait until your colony is grown. Does improving your tech-mining with an alpha core or story points make it deplete faster or give you a better roll on rewards?

At least to decide who is gonna be in the front line. If there is one, I don't know it and please correct me. No, I don't mean redeploying afterwards so your *** ships crawl from the edge of the map. W/e the game uses to decide is dumber than a *** brick

Suggestions / brilliant idea
« on: February 03, 2022, 10:34:31 PM »
The factions are set to gangbang you forever, and the tool they do it with is expeditions...the expedition forms, travels, and autocalc battles at its destination all in abstraction, no player presence necessary...

I would propose that you take that exquisite system and apply it to pirates and Luddic Path jihadists.

You see, governments observed heretofore in reality are often quite quick to retaliate against people who send mass-murder plots and piracy on the scale seen in the game, so I think space gov's would at least give those subhumans the same level of hostility as someone who is just selling too many rocks.

edit: emphasis here is on how easy this is! All the moving parts are there!

General Discussion / Tech mining drops
« on: January 26, 2022, 05:21:20 PM »
How do you best optimize these? Does having industrial planning or an attached alpha affect the rare item quantity/quality in the first or later drops?

The formula for the first drop is definitely different from the subsequent ones, as far as I can tell.

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