Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Samson

Pages: [1]
1
General Discussion / Where can I find Builds for moded Ships?
« on: February 10, 2024, 10:24:09 PM »
I've been looking for builds on specific ships from Ship/Weapon Pack but I can't seem to find any posts regarding it's ships in these forums or in the subreddit.

I'm assuming since they are moded ships people will likely have conflicting info given they are also using in conjunction with other mods but would be so unlikely to just have such popular mod like SWP (as far as I can tell) and vanilla ships and not have more discussions about it?


I may create a new thread in case there is really another section/webpage to talk about these builds, I'm pretty new(ish) to these forum and I'm still getting used to it's layout.

2
Bug Reports & Support / Proximity Charge Launcher AI/Autofire bugs.
« on: December 23, 2021, 09:28:55 AM »
I've been testing the AI capacity to use the PCL during fights with swarms of Fighters and I found out two main problems.

The AI doesn't know how to use the weapon, if it uses it's only when facing one or two at best and it leaves itself open for the majority of a engagement with said fighters.

On the other hand, the Autofire mode allows the ship to use it proper and, for the most part, is highly effective. The problem however is two fold:

First, the ship can't use IPDA (Integrated Point Defense AI) as it overrides the Launcer's behavior making it prioritise missiles instead fighters which, in certain cases like a barrage from bombers, makes the weapon to completly ignore and consequentialy take the full blow of the Bomber's barrrage.

Secondly but the least problematic is the Autofire has the tendency to wait until the fighters are praticaly above the ship to use the Mines, it still does the job well enough but since I only managed to test it in the simulations I beleive this can turn into a real problem in a overwhelming fight (still works well against most ships in the simulation though).

I'll update if anything comes up.

Pages: [1]