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General Discussion / 0-flux speed boost question about realism
« on: September 08, 2021, 04:41:20 PM »
I ain't no rocket scientist or physicist.
Is there an in-universe or non-fictional explanation for the 0-flux speed boost being a flat s.u. bonus rather than a percent bonus?
Alternatively, I'll take posts/threads where the Devs discuss the 0-flux speed boost's design/mechanics/development in detail, if there are any.
I understand that flat instead of percent is good for QoL/enjoyment from a gameplay perspective. Additionally, I understand SS is a video game, and doesn't seem to be going for a strong simulation/realism approach in general.
Is there an in-universe or non-fictional explanation for the 0-flux speed boost being a flat s.u. bonus rather than a percent bonus?
Alternatively, I'll take posts/threads where the Devs discuss the 0-flux speed boost's design/mechanics/development in detail, if there are any.
I understand that flat instead of percent is good for QoL/enjoyment from a gameplay perspective. Additionally, I understand SS is a video game, and doesn't seem to be going for a strong simulation/realism approach in general.