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Topics - fjc130

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1
Suggestions / Make Disabled vs Destroyed actually matter
« on: July 11, 2023, 02:05:21 PM »
Hello there, I dont know if this is planned or not but i think it would be a good idea to make the disabled or destroyed mechanics of combat matter more, the way i see it is, if a ship gets destroyed in battle it shouldn't (or atleast the chance should be small) get recovered, it always felt a bit weird seeing a ship explode into 4 small parts and then i can recover it afterwards with just "Increased Maintenance".

2
General Discussion / Multiple speed up settings?
« on: April 05, 2023, 03:02:50 AM »
Hello, I have been wondering if there is a way to have multiple speed up values on the campaign map, as in, pressing Shift would set it to 2x the speed and pressing CTRL + Shift would set it to 5x for example, I know i can change the "campaignSpeedupMult" to the desired speed multiplier but i would love to have 2 separate speeds, one for passing time when im waiting for something and one for cruising around since I always play with the speed up toggled on, thanks in advance!

3
Bug Reports & Support / Maximize Window
« on: July 22, 2021, 02:32:11 PM »
Is there any way to play Starsector windowed but maximize it so it fills the whole screen like you can do with a chrome tab or an explorer tab? when i play fullscreen my computer takes quite a while to minimize starsector and move to another window (discord for example) and when i play windowed the game doesnt maximize which makes the lower tabs simply not appear, i noticed the maximize button is greyed out however so i wanted to know if there was any way to maximize the window?

4
Bug Reports & Support (modded) / Game CTD
« on: July 22, 2021, 10:12:25 AM »
My game crashed when i tried to make a new game, more specifically it crashed when generating the sector.

Here's the error in the log

1067877 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCommanderSkills(FleetFactoryV3.java:1276)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCommanderAndOfficer sV2(FleetFactoryV3.java:1147)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCommanderAndOfficer s(FleetFactoryV3.java:852)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:411)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel.spawnFleet(PersonBountyIntel.java:608)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel.<init>(PersonBountyIntel.java:112)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyManager.createEvent(PersonBountyManager.java:42)
   at com.fs.starfarer.api.impl.campaign.intel.BaseEventManager.advance(BaseEventManager.java:141)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

And my modlist:

{"enabledMods": [
  "pantera_ANewLevel40R",
  "Adjusted Sector",
  "anotherportraitpack",
  "armaa",
  "automatedcommands",
  "timid_admins",
  "CWSP",
  "chatter",
  "domain_mship_controllable",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "dynamictariffs",
  "HHE",
  "fluffships",
  "sun_fuel_siphoning",
  "GrandColonies",
  "HMI",
  "hte",
  "hiigaran_descendants",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "more_hullmods",
  "nexerelin",
  "old_hyperion",
  "PulseIndustry",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "speedUp",
  "sw",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "star_federation",
  "underworld",
  "US",
  "vic",
  "vayrashippack",
  "XhanEmpire",
  "shaderLib"
]}

More context:

Just updated Starsector, i had been waiting a while for the mods that i normally use to be updated to the new version, i uninstalled the game and reinstalled from a fresh installer (because i wanted to make sure nothing wrong happens since i always seem to mess up something when related to modding/updating games), after the game was isntalled i extracted the mods into the mod folder and booted the game, then when i was making a new game the game crashed in the sector generation part.
Any help is much appreciated, thanks.

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