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Topics - fjc130

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Suggestions / Make Disabled vs Destroyed actually matter
« on: July 11, 2023, 02:05:21 PM »
Hello there, I dont know if this is planned or not but i think it would be a good idea to make the disabled or destroyed mechanics of combat matter more, the way i see it is, if a ship gets destroyed in battle it shouldn't (or atleast the chance should be small) get recovered, it always felt a bit weird seeing a ship explode into 4 small parts and then i can recover it afterwards with just "Increased Maintenance".

General Discussion / Multiple speed up settings?
« on: April 05, 2023, 03:02:50 AM »
Hello, I have been wondering if there is a way to have multiple speed up values on the campaign map, as in, pressing Shift would set it to 2x the speed and pressing CTRL + Shift would set it to 5x for example, I know i can change the "campaignSpeedupMult" to the desired speed multiplier but i would love to have 2 separate speeds, one for passing time when im waiting for something and one for cruising around since I always play with the speed up toggled on, thanks in advance!

Bug Reports & Support / Maximize Window
« on: July 22, 2021, 02:32:11 PM »
Is there any way to play Starsector windowed but maximize it so it fills the whole screen like you can do with a chrome tab or an explorer tab? when i play fullscreen my computer takes quite a while to minimize starsector and move to another window (discord for example) and when i play windowed the game doesnt maximize which makes the lower tabs simply not appear, i noticed the maximize button is greyed out however so i wanted to know if there was any way to maximize the window?

Bug Reports & Support (modded) / Game CTD
« on: July 22, 2021, 10:12:25 AM »
My game crashed when i tried to make a new game, more specifically it crashed when generating the sector.

Here's the error in the log

1067877 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at com.fs.starfarer.campaign.CharacterStats.refreshCharacterStatsEffects(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCommanderSkills(
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCommanderAndOfficer sV2(
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCommanderAndOfficer s(
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
   at Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)
   at Source)

And my modlist:

{"enabledMods": [
  "Adjusted Sector",
  "Mayasuran Navy",
  "Terraforming and Station Construction",

More context:

Just updated Starsector, i had been waiting a while for the mods that i normally use to be updated to the new version, i uninstalled the game and reinstalled from a fresh installer (because i wanted to make sure nothing wrong happens since i always seem to mess up something when related to modding/updating games), after the game was isntalled i extracted the mods into the mod folder and booted the game, then when i was making a new game the game crashed in the sector generation part.
Any help is much appreciated, thanks.

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