Osiris AllianceDownload v4.0.2 nowNexerelin compatibleRequires no other mods! Zero dependencies.Not save compatible with 3.x or 2.x releasesFollow in the footsteps of the famous Osiris Sun, a former Tri-Tachyon salvage captain. Now the advisor for the newly established Alliance that bears his name. The Alliance was born with the ideology of free enterprise. Anyone is free to join their world and start building their own enterprises.
Includes:- The Osiris Alliance faction.
- New starting options (when playing without Nexerilin)
- Two short quests for early game. See Noel Crow in Harman station. (I'll try to do more and better ones in future)
- A lot of ships, weapons and fighters/bombers(Can't count anymore)
News:
A bit rushed v4.0.0 release, see the changelog.
Any feedback is appreciated.
All the ships (Osiris Alliance, Power Jinx R&D, Antimatter Energy Group):Changelog:
Spoiler
Changelog for v4.0.2
Fixed versioncheck file that cause crash if you have lunalib
Changelog v4.0.0
The changelog may not 100% accurate as things were changing fluidly.
Campaign:
- Added NPC Noel Crow, with two quests for starting levels, resides in Harman colony (And an introduction quest that leads to this questline from random bar event if you don't visit Noel by yourself)
- Tuned Armin star system
- Renamed Sun's gate to Vaultron
- Added planet Magnetron, a small satellite moon for Vaultron where AMEG HQ is
- Removed planet Eria
Ships:
- New! Calmella, Tanker
- New! Skull, Destroyer
- New! Hexagon, Battlecarrier
- New! Blaster, Cruiser
- New! Solace, Battlecruiser
- New! Eraser, Frigate
- New! Magma, Cruiser
- New! Marten, Phase frigate
- New!(Overhaul) Raccoon, Frigate
- New! Raccoon (P), Skin
- New! Spectator, Destroyer
- New! Wombat (P), Skin
- New! Slayer, Carrier
- New! Slayer (P), Skin
- New! Eraser, Frigate
- New! Eraser (OA), Skin
- New! Eraser (P), Skin
- New! Blockman, Cruiser
- New! Pullet, Freighter
- New! Narwhal, Freighter
- New! Basalt, Freighter
- New! Nutcracker, Fighter wing
- Clown sprite got updated
- Muskrat sprite got updated
- Hen sprite got updated
- Tusker small sprite touchup
- Bob arcwelder wing is now available as a LPC
- New! Cur, (Unimplemented Quest ship that should not spawn yet)
- New! Fallen Eagle (P), (Unimplemented Quest ship that should not spawn yet)
- Sun ship system is now Targeting Assistant, reworked the old ORB friendly boost as a passive hullmod.
- AMEG Time dilator has a custom AI, also shield is usable during the system to assist the AI not be so zigzaggy during the system.
Removed ships, these might still show up(they shouldn't). They'll very likely get completely deleted/reworked in future. You can use various ways to spawn them if you really want to.
- Onslaught (AMEG), Battleship
- Blade, Destroyer
- Ribcage, Frigate
- Ribcage (OA), Frigate
- Flabellina, Tanker
- Tsunami, Cruiser
- Tsunami (C), Carrier
Guns:
- New! Spacer Cannon, Medium ballistic, 8 Op better than nothing weapon
- New! Oba's Hullcracker, Medium ballistic, excellent at cracking hull, mediocre/bad at anything else.
- New! Quadquaker, small ballistic burst dps and PD frag gun, a lot of noise and dakka
- New! Thunder Baller, Small energy
- New! Pecker SRM, Medium missile, Kinetic short range brawling aid
- New! Dodecabomba LRB (modified the old Smartbomb LRB)
- New missile AI with some lame effects, more straightforward spread pattern
- New sprite for the bomblets
- Has some ammo so it benefits from expanded missiles
- Adjusted regen rate
- Bomblets now do 300 HE damage instead of 400
- 12 bomblets per missile
- New! Pentabomba LRB, Small missile
- New! Lightning Orb Missile Launcher, Large missile
- New! Flame Snapper SRM, Pirate version of Snapper SRM
- Dogled torpedo
- Now comes with 2 ammo, shortened refire rate to 30s, more projectile hitpoints to make it worth the 10 OP.
- Nerfed launch speed and projectile speed to give smaller than capital ships a better change to escape getting hit.
- New VFX and SFX on hit. Try it out, it's just more satisfying when you do score a hit.
- Star family PD weapons
- The medium and large weapons now do kinetic damage.
- Adjusted stats and recoil, should work much better.
- Magnetrons
- Updated Sprite for the large version
- All sizes lost 100 range
- Adjusted stats for all sizes
- Berry cannons
- Reduced range from all by 100
- somewhat better flux eff
- More per projectile damage
- Reduced refire rate
- Proton weapons
- Medium and Large are now 1200 range
- Medium and Large flux eff at ~1.44
- They do more EMP damage
- Lost the ability to do hard flux on shield
- Proton G5X-Annihilator
- Fires faster
- Reduced damage per projectile
- Increased overall dps, adjusted onhit emp arcing
- Modified the implementation so statcard is right
- Hyperblaster
- Reduced per projectile damage down to 90
- Gave it onhit that does direct armor damage, 25% of the projectile damage
- Modified the implementation so statcard is right
- Trident Large and Medium missiles
- Nerfed with slower refire rates, L and M also have different refire rate to reduce change of ai spamming synced volleys
- ORB Laser buff during systems implemented as a listener based one, it should now be more accurate and show up as normal damage instead of unkown in Detailed combat results
Changes to ship systems:
- Sun
- Moved the ORB link buff to a passive hullmod effect
- The hullmod buffs nearest ship with increased range, only one ship targeted, cooldown depends on buffed ship size
- Updated AMEG Timedilator
- the time dilator system now allows shield to be on, this reduces AI's willingness to stop engaging mid system usage
- Custom AI implementation
- Reduces the zigzagging around profoundly, tries not to use the system too much when it's in a position to use guns
- The AI is quite bad in using the system to get flux in close range since it likes to keep the shield turned on while being close to enemy
v3.0.1
Please refer to https://github.com/toopok4k3/Osiris-Alliance/compare/v2.6...v3.0.1 as the list is way too long to do manually now.
v2.6
Support for commissioned crews
New:
- You gain "Inspired crew" hullmod if you have Commissioned Crews mod and are commissioned to Osiris Alliance.
v2.5
All the wedges update with balance stuff
New stuff:
- Egg Frigate (Power Jinx R&D)
- Clown Light Cruiser (Power Jinx R&D)
- Ecuador Carrier (Power Jinx R&D)
- Master Destroyer (Power Jinx R&D)
- Blaster Destroyer (Power Jinx R&D)
- Tsunami Cruiser (Power Jinx R&D)
- Tsunami (C) Carrier (Power Jinx R&D)
- Haast Battleship (Power Jinx R&D)
- Flabellina Tanker (Antimatter Energy Group)
- Panther Phase Destroyer (Osiris Alliance)
- Large energy weapon: Antimatter Autopulser
- Medium energy weapon: Portable Antimatter Pulse Blaster
General:
- Magnetron cannon projectiles are less red
Campaign:
- Removed excess industries to not be over industry limits
- Added new jump point to Armin near the star
- Some stuff should spawn more often now(Onslaugh (AMEG) for example)
- Fixed excessive Nexerelin starting blueprints, you now only get weapons and basic OA packages
- Removed Hexagon and Babylon from blueprint packages, they are now rare_bp
Balance:
- Ballistic Maneuver system effects have been essentially halved to tune it down.
- You can now start venting while using any of the Time Dilators.
- Ribcage: peak performance time increased to 240 from 180, added delicate machinery hull mod as built-in
- Blade: added delicate machinery hull mod as built-in
- Hourglass: added delicate machinery hull mod as built-in
- Medium Magnetron Cannon ordnance point cost has been increased to 11 from 10
- Butcher: built-in Dogleg Torpedo damage has been reduced to 8000 from 12000, the reload time has been increased from 30s to 60s (in case you have expanded missiles or skill)
- Observer top speed decreased to 60 from 70 (Too many cruisers at 60 who can't catch the damn thing.)
- Onslaught (AMEG):
- changed the large synergies to medium universals
- Both remaining Large hardpoints are now Synergy
- Decreased OP to 300 from 360
- Added new custom built-in guns instead of TPC
- Added Delicate machinery hull mod as built-in
- Added Safety overrides hull mod as built-in
- Decreased top speed from 45 to 35
- Removed reserve wing from Saltire, it now has Ballistic Drive
- Removed reserve wing from Crux, it now has Ballistic Maneuver
v2.0
- Many ships have been renamed to reduce clashes with other mods, [Note: Rhino still and will exist as a Rhino, I'm never going to personally play Kingdom of Terra(it looks like fun, just not my style) myself and it's just too good and fitting of a name for me to get rid off]
- Some of the v1.0 ships have received some sprite love
- New subfaction: Antimatter Energy Group, a monopoly energy company in the hearth of the Osiris Alliance, they will get more high tech goodies in future and perhaps modified tankers. Right now they have only 2(+1 rare) ships.
- New shipstyle: Power Jinx R&D, these include random and cursed kitbashes.
- 15+ new ships
- 9+ vanilla kind starts(when not playing with nexerilin)
- Armin star system now has a pirate base to give something to shoot at low levels.
- Some changes to the planet industries and sizes.
- A lot of minor stuff. Credits:Everything: toopok4k3
Special thanks: All the fine folk at #advanced_spriting and in #modmaking_and_spriting on the unofficial discord
Nes has at least given me a few direct upgrades on sprites.
Helmut for the Ribcage (OA) sprite help. Thanks to the whole Starsector team!Creating this mod made me appreciate the original game assets 9000% more. Starsector is awesome!