1
General Discussion / Why is there flux instead of power or something?
« on: October 24, 2022, 04:40:35 AM »
Hey, I was talking about the game with a friend and I was thinking how it was cool that the flux mechanic balanced out attacking and defending instead of just powering the shield and weapons like most other games I've seen, when it occured to me that flux is basically the same thing. So I was wondering why flux build-up and dissipation was used instead of energy that gets consumed and recharged.
I guess it is easier to keep track of a bar that goes up above a bar that goes down instead of just 2 of the latter? Or it's easier to explain soft/hard flux?
Sorry if this has already been answered, I tried to check if someone asked this before, but since flux is such a major mechanic I couldn't really find anything cause there are so many mentions of it.
I guess it is easier to keep track of a bar that goes up above a bar that goes down instead of just 2 of the latter? Or it's easier to explain soft/hard flux?
Sorry if this has already been answered, I tried to check if someone asked this before, but since flux is such a major mechanic I couldn't really find anything cause there are so many mentions of it.