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Topics - Big Bee

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General Discussion / Why is there flux instead of power or something?
« on: October 24, 2022, 04:40:35 AM »
Hey, I was talking about the game with a friend and I was thinking how it was cool that the flux mechanic balanced out attacking and defending instead of just powering the shield and weapons like most other games I've seen, when it occured to me that flux is basically the same thing. So I was wondering why flux build-up and dissipation was used instead of energy that gets consumed and recharged.

I guess it is easier to keep track of a bar that goes up above a bar that goes down instead of just 2 of the latter? Or it's easier to explain soft/hard flux?

Sorry if this has already been answered, I tried to check if someone asked this before, but since flux is such a major mechanic I couldn't really find anything cause there are so many mentions of it.

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Hey there!

I do hope this has not been suggested before, I did a quick search but couldn't find it. I'm not used to forums with topics and categories and all, so sorry if I posted this in the wrong place.

I bought this game recently and I've been having a lot of fun, but I found the manual controls to be very hard to get used to, so I just ended up using autopilot for the most part. Messing around with the controls further, I found that my main problem, especially during strafing, is that the movement directions are relative to the direction the ship is facing instead of being absolute. If my ship is aiming 'south', then if I hold A, it will go 'east', etc., which is something I found very annoying and clunky. I think it would be really nice if there was a toggleable option in the settings to make the controls absolute, so if I press A, the ship will go 'west', no matter which way it is currently facing. Such a feature would probably make the game a lot more accessible to people more used to such controls.

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