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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Kossilar

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I'm really frustrated with the battle system. Its so annoying to have ships randomly decide to leave the battle to defend a command point on the far side of the map where there are no enemy ships when I've already told them I need them in a specific place. The command point limitation means that autonomous choices by the fleet AI lead to a shortage of command points when I need to give orders at critical moments which leads to lost ships and lost battles.

Frankly, its really dumb that I can't order a ship to defend a point and expect them to stay there until I give them new orders. It doesn't make sense that when I order individual frigates to capture control points at the start of a battle, every other ship in the fleet automatically assigns itself an objective, forcing me to give them a new order to correct them. In a real fleet it would be an unacceptable dereliction of duty for a commander to ignore orders given by a superior, so why is this a constant scourge of every battle in this game? Ships shouldn't be allowed to make autonomous choices and assign themselves objectives, it defeats the entire purpose of commanding a fleet and the real-time-with-pause model of the battle system.

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