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Bug Reports & Support (modded) / Crash to desktop after using rift generator from Industrial.Evolution (SOLVED)
« on: June 05, 2021, 11:29:52 PM »
First time posting here but read how to post bugs here.
1)Code:
2)List of mods:
"anotherportraitpack",
"gflportraitpack",
"gflportraitpack2",
"HMI",
"IndEvo",
"kadur_remnant",
"lw_lazylib",
"ArkLeg",
"MagicLib",
"Mayasuran Navy",
"missingships",
"nexerelin",
"simpleplayerflags",
"Terraforming and Station Construction",
"star_federation",
"vayrashippack",
"shaderLib"
Acording to the updater all mods that it can detect are up to date (when checking on another save).
3)Context: I was experimenting with the rift generator, first time moved a planet without problems (option was closest colony), second time (same option) it started but didnt do anything and the "teleport" sound still playing for more than a month, decided to exit and reload but game crashed saying "Fatal: null Check starsector.log for more info". Loading with or without sound results in the same crash.
When creating a new game, game works as normal.
Using 4gb (4096m) for RAM and starting the game from the starsector.exe.
Now Im sad because save not working
EDIT 1: If there is just a solution to somehow cancel the animation without fixing the issue I would gladly accept it and just not use the teleport building for planets.
1)Code:
Code
53229 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.replaceIndustries(IndEvo_ModUpdater.java:131)
at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.run(IndEvo_ModUpdater.java:44)
at com.fs.starfarer.api.plugins.IndEvo_modPlugin.updateVersionIfNeeded(IndEvo_modPlugin.java:129)
at com.fs.starfarer.api.plugins.IndEvo_modPlugin.onGameLoad(IndEvo_modPlugin.java:54)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.?00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"anotherportraitpack",
"gflportraitpack",
"gflportraitpack2",
"HMI",
"IndEvo",
"kadur_remnant",
"lw_lazylib",
"ArkLeg",
"MagicLib",
"Mayasuran Navy",
"missingships",
"nexerelin",
"simpleplayerflags",
"Terraforming and Station Construction",
"star_federation",
"vayrashippack",
"shaderLib"
Acording to the updater all mods that it can detect are up to date (when checking on another save).
3)Context: I was experimenting with the rift generator, first time moved a planet without problems (option was closest colony), second time (same option) it started but didnt do anything and the "teleport" sound still playing for more than a month, decided to exit and reload but game crashed saying "Fatal: null Check starsector.log for more info". Loading with or without sound results in the same crash.
When creating a new game, game works as normal.
Using 4gb (4096m) for RAM and starting the game from the starsector.exe.
Now Im sad because save not working
EDIT 1: If there is just a solution to somehow cancel the animation without fixing the issue I would gladly accept it and just not use the teleport building for planets.