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Topics - xescape

Pages: [1]
1
Hello everyone,

I'm play a game where I'm trying to be friendly to the remnants through the faction quests from Midnight Dissonant in Prism. I've got the reputation to about +20. However, when I go into a high-danger system, some of the remnant fleets are hostile, while a few others are friendly. Meeting a hostile fleet would result in me having to fight them or use story point to disengage. Fighting them, however, would reset my remnant faction reputation, which misses the point of this playthrough. The story is also available in pictures: https://imgur.com/a/iRE3SSF

Any help in identifying why this is happening, and how to remedy/prevent is appreciated. I suspect the cause lies somewhere between Second Wave Options and Nexerelin? I've only added Second Wave Options in this playthrough, and I've previously been able to be friendly with remnants.

Thank you!

Installed mods:
Adjustable Automated Ships 1.0.0
Adjusted Sector 0.3.3
Console Commands 2021.4.10
Detailed Combat Results 5.1.2
High Tech Expansion 1.4.5
Industrial Evolution 2.2.f
LazyLib 2.6
MagicLib 0.34
Nexerelin 0.10.2c
Second Wave Options 0.6.5
Terraforming and Station Construction 7.1.3
Modified Industry Requirements

2
I'm playing the derelict empire scenario with Nexerelin. I've played regular games with the same mod set before with no problems, so I think it might be something related to derelict empire.

I got a bounty quest from the remnant quest giver at Prism for a Hegemony planet that was conquered from the Derelicts. When I approach the station, this crash occurs.

I've tried waiting a bit or going by a different route, but it always crashes when I get maybe a screen and a half away. Sometimes I see a hegemony fleet spawning just before the crash, which might be related to the error message.

Thanks for any help!

Crash log:
Code
249397 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.fs.starfarer.api.plugins.impl.CoreAutofitPlugin.doFit(CoreAutofitPlugin.java:464)
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:422)
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.ai.TacticalModule.hasEnoughStuffAround(Unknown Source)
at com.fs.starfarer.campaign.ai.TacticalModule.advance(Unknown Source)
at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source)
at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Enabled Mods:
Adjustable Automated Ships 1.0.0
Adjusted Sector 0.3.3
Console Commands 2021.4.10
Detailed Combat Results 5.1.2
High Tech Expansion 1.4.3
Industrial Evolution 2.2.d
LazyLib 2.6
MagicLib 0.34
Nexerelin 0.10.2b
Terraforming and Station Construction 7.1.3
ZZ_Modified Industry Requirements - editable


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