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Topics - MapleDaddy__ TTV

Pages: [1]
1
Bug Reports & Support / Slipstream looping and doing weird things.
« on: April 08, 2022, 12:37:39 PM »
Someone from my chat while I was streaming said that you were looking for saves that had some weird things happening with the slipstreams. Now the save is heavily modded, so I'm not sure if you can use this, but I don't have anything that alters the slipstereams at all, and I came across a bit with the slipstreams looping in on itself and doing other weird things. Video included as well.

https://clips.twitch.tv/TiredHelpfulKangarooTheRinger-iy2odWAxGbXvi2TR

And here's the save itself, compressed with 7zip. https://www.dropbox.com/s/nplx55ebh0x9eod/Looping%20slipstreams%20save.7z?dl=0


2
Really needs to be a confirmation window when hitting either of these buttons in the refit screen. If you don't want to fully pull the trigger on adding this feature, add it as a config option, and let the user decide if they want the confirmation. Nothing feels worse than making a loadout, then going to hit Run Simulation, then accidently hitting strip instead because the buttons are next to each other. Same with hitting Undo when you go to set weapon groups. Yes, the hotkeys exist, but my dumb self can't remember things well, and hotkeys are the last thing I'll ever remember.

Also, reminder to put missile HP in tooltips. thanks.

3
Suggestions / Search function in refit screen.
« on: February 20, 2022, 04:07:05 AM »
This is mostly a suggestion that'd relate to those running tons of mods, but as someone that does that, I would love a proper search function for filtering out weapons in the refit screen, maybe for hullmods too. Weapons mainly by primary damage type, maybe? Maybe range filters too? Would love a bit of QOL changes regarding that, or open up the ability for modders to change up the refit screen via a mod. (If that option isn't already available, not sure how much of the UI is able to be modded.)

4
Suggestions / Missile HP in tooltips.
« on: February 13, 2022, 12:48:43 PM »
Please, please please, put missile HP in tooltips. I'm tired of having to delve into the files to find out why X missile is so much easier to get shot down than Y missile, when they have the same speeds and everything, only to find that one missile has 100 hp and the other has 350, for example. It shouldn't be hard to display that number in the tooltip, right?

5
Bug Reports & Support (modded) / MutableStatWithTempMods CTD.
« on: June 06, 2021, 09:38:31 PM »
Code
2741325 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.combat.MutableStatWithTempMods.advance(MutableStatWithTempMods.java:97)
at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Enabled mods.
Code
{"enabledMods": [
  "pantera_ANewLevel40",
  "Adjusted Sector",
  "ApproLight",
  "ApproLightPlus",
  "raccoonarms",
  "lw_autosave",
  "beyondthesector",
  "BSC",
  "Csp",
  "CAS",
  "timid_commissioned_hull_mods",
  "lw_console",
  "degenerateportraitpack",
  "DetailedCombatResults",
  "diableavionics",
  "dynamictariffs",
  "exshippack",
  "XLU",
  "fluffships",
  "sun_flux_reticle",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hostileIntercept",
  "hm_barratry",
  "sun_hyperdrive",
  "IndEvo",
  "kazeron",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "low_maintenance",
  "luddenhance",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "more_hullmods",
  "nexerelin",
  "OcuA",
  "Ocutek",
  "ORA",
  "PulseIndustry",
  "QualityCaptains",
  "rotcesrats",
  "roider",
  "tahlan_scalartech",
  "scy_bluesky",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "StopGapMeasures3",
  "timid_supply_forging",
  "tahlan",
  "Terraforming and Station Construction",
  "exalted",
  "star_federation",
  "transfer_all_items",
  "underworld",
  "US",
  "ungp",
  "URW",
  "va11portraits",
  "vayrashippack",
  "WEAPONARCS",
  "XhanEmpire",
  "audio_plus",
  "astroidships",
  "prv",
  "shaderLib"
]}

I literally just just hopped into hyperspace when it happened.Not sure what to do, as my java knowledge is limited. I have made a modification to use JRE 8 release 271 at the recommendation of many people, and many people also say they have never had this crash before, so any help would be appreciated. Thanks.

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