Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Gaaius

Pages: [1]
1
Suggestions / Ship size in details screen
« on: November 25, 2022, 06:24:51 AM »
Add the size of ships (Frigate/Destroyer/Cruiser/Capital) to the details screens (F1, codex, refit [?]); there is space for it!

[attachment deleted by admin]

2
Modding / [0.95a] MHP - Midline ships focusing on Hardpoints
« on: June 01, 2021, 01:30:07 PM »
This mod (currently) features 4 Frigates and 3 Destroyers build around front-facing hardpoints.
All of the Ships are Armour based, have very ineficient shields and primarily ballistic weaponslots.
The sprites are (mostly) kit-bashed from vanilla sprites.

The Ships:
Spoiler
Frigates:



Destroyers:



Pirate skins:

[close]

All the ships can be build if the appropriate blueprint package is found and they have small chances to spawn in Independent, Syndrian and Persian fleets.
This mod adds a mission to test the ships before including the mod in your current game.

Download: https://drive.google.com/file/d/18jvVLqvBWWt-xcd_viRKV3IRqc9i9klX/view?usp=sharing

I plan to add larger ships with different shapes than triangles and also some (Luddic Path & Pirate) Skins.

Changelogs:
Spoiler
05.06.2021: 0.9 Added three pirate skins
03.06.2021: 0.8 Changed shieldcolour, range and increased hardpoint arc to 5 (they cant hit anything otherwise)
01.06.2021: 0.6 Published mod
[close]

3
Modding / [0.95a] HPW - hardpoint-focused hightech Ships
« on: May 19, 2021, 01:22:38 AM »
This mod features 1 Ship for every size, all build around frontal-facing hardpoints and using the Temporal Shell System.
They are based on the faster and mobile ships of the sector (Tempest, Sunder, Fury, Oddyssey) to be able to aim their primary weapon systems, but suffer from very high flux usage and need to freaquently disengade to vent teir flux, unless build with low power weapons.
Pictures:
Spoiler
Frigate:


Destroyer:


Cruiser:


Capital Ship:

[close]
The Ship sprites are done using vector-graphics (with inkscape) and take the weaponsmounts and bridges from vanilla sprites.

All the ships can be build if the appropriate blueprint package is found and they have small chances to spawn in Tri-tachion fleets.

This mod adds a mission to test the ships before including the mod in your current game.
Download: https://drive.google.com/file/d/1kPywoRSwho6ZdaMBOkDLAYY3QKDOXzBh/view?usp=sharing

Changelogs:
Spoiler
19.05.2021: v0.9: Published mod
[close]

I plan on releasing a similar mod for midline ships focusing on kinetic weaponry with alot more ships and kit-bashing instead of vector-graphics for the smaller ships
It is now released and can be found here: https://fractalsoftworks.com/forum/index.php?topic=21873.0

Pages: [1]