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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Topics - Catra

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Discussions / stardrive (yet another 4x game)
« on: August 24, 2012, 08:19:22 PM »
just saw some footage:

as i was scrolling through my subbed videos

it's kinda like galciv 2 meets space empires V and they had a sweet looking 3d baby.

Discussions / proof of my trolling
« on: June 07, 2012, 10:32:30 AM »
since this has nothing to do with starfarer, i'll just do this here then:


come at me, bro.


well played colbert, well played my good sir / faithful honorary madame, well played.

i can't stop laughing at this. that's just so much LOL.

small disclaimer: the link provided goes to the post all about colbert and getting his certificate and why it was dolled out, no scantily cladded women (or honorary woman, thankfully) to be seen. :)

Bug Reports & Support / brawler AI behaviour
« on: May 21, 2012, 11:59:46 PM »
essentially, if i put all 4 of its weapons into their own group, the ship just uses 1 out of 4, even if it is capable of hitting me with all 4. it doesn't put any of it's other guns on auto fire either.

Suggestions / spawn system addition/rework
« on: May 17, 2012, 05:50:37 PM »
so, i think it would be infinitely useful if the spawn system got an addition/rework where you could define just how many ships of a certain class were allowed to spawn, for example:




[Capitals: 0, 1]


[Cruisers: 0, 4]



[Destroyers: 0,4]



* basically, the Astral the Venture and any destroyers with a flight deck.

etc etc,

i ask for this because as i was making a mod to spice things up for vanilla users by adding much more variance with the ship loadouts, and it occured to me that i would need to make a impossibly large spawn  system for all the factions to keep things fair, to put it into perspective:

if i was to redo the the pirate Armada, i would need about 24 different entries for the capitals (~6 per battleship/battlecruiser), then about another 20 to mix up the cruisers, etc etc.

the end result is that, for the pirate Armada alone, it would reach about 90 spawn entries. with the above method i could just toss everything in and be fine knowing that the fleet spawned wont end up with something stupid like 4 onslaughts and a cruiser. :P

General Discussion / tempest: 4 capacitors vs swarmer SRM
« on: May 14, 2012, 05:48:01 AM »
trying out a high tech only game and got my tempest outfitted with a heavy burst and pulse laser + aug engines + 10 vents, and i'm left with 4 OP, which can go towards a fairly useful missile launcher or 800 more flux capacity.

so, what pick?

Bug Reports & Support / daggers PD laser and frontal shield
« on: May 14, 2012, 05:40:21 AM »
is still mentioned in the part 1 fighter spotlight


Suggestions / please lock
« on: May 12, 2012, 06:38:43 AM »
i wish for this topic to be locked, there is nothing to discuss.

General Discussion / single use missiles on non-fighters
« on: May 05, 2012, 02:45:08 PM »
whats the point?

Suggestions / Conquest armor buff or shield unnerf & buff
« on: April 26, 2012, 10:52:06 PM »
TL;DR version:

if shield gets nerfed, buff its armor +250 <--> +350
if shield doesn't get nerfed, buff the shield to .9, leave armor as is.

so, assuming the following is correct:

- the Conquest was built after the Eagle

then, IMO, it should get slightly more armor than having the same amount as the Eagle, as it does state it should have MORE than a cruiser, which it does not :P ( it technically doesn't have less either, but still :P ), plus its weird to have a ship with the same armor value as a higher tech ship(though thats more of IMO than a game PoV).

secondary reasoning is the upcoming shield nerf :P but only found that out just now, and the armor has been bugging me for far longer than that(personally, it should get a shield buff, as every other midline ship has better shield systems than its low tech counterpart, id guess i would advocate that it should be .9, just to show that shields were thought of, but not as much as the other ships of the same era)

ill begin by asking for 250 more armor, but also suggest the max buff should be no more than +350, if simply to give leeway to the dominator, which should be that much more massively armored.

( for "why not the odyssey as well?" because it can shield tank the deathstar. :P )

Suggestions / addRandomWeapons
« on: April 24, 2012, 06:44:57 PM »
not really a bug, since it technically works :P but this command really, really, -really- favors the large slot weapons. ive played several (in the  ~30 range, i restart alot due to endgame being....poor, plus ive emptied the stations maybe 2 times a game with same result.) games where all 3 convoys deliver using this command, and all 3 stations inevitably overflow with all large slot weapons and there's practically no selection for medium or small weapons beyond what they started with(they do get some, but its anemic compared to the large slot weapons).

Suggestions / insulated engine assembly and auto repair unit
« on: April 15, 2012, 06:43:10 AM »
my thoughts on the above:

for IES:

it just feels wrong that doing whatever to the engine assembly lets the front of my ship take 10 more pilums to the face. maybe instead it should give a 10% speed bonus? it seems alot more appropriate.

for ARU:

haven't really ran into a situation where this didn't unscrew me from the predicament i was in. =P all its useful for really is if a muck up with my capital and limp off with like 10% HP and don't want to wait the 20 or so days for complete repairs.

my ideas:

- have it repair armor and hull during combat. something like 5 HP/s for frigates and destroyers. 10 for cruisers and 15 for capital ships.

- let it cut down the amount of FP a ship takes up. this can be argued that the unit keeps the ship maintained 24/7 (im sure the human crews do too, but im really, - really- doubtful that you will find ~ 1000 crew as dedicated to their job as engineers donnelly and daniels.) and is slightly better and faster at maintaining the ship.

- i like the idea in one of the other threads where the more times a weapon / engine goes offline, it should take progressively longer to repair. this would make it a very serious contender for OP.

Suggestions / auction station?
« on: April 13, 2012, 03:12:42 PM »
got this idea from my AAR:

basically, you bid for damaged ships (cause bidding for new ones would get way too costly =P), have something like salvage ships look around for undercrewed ships and nab them, and sell them off at auction stations (or shipyards willing to hold such auctions) maybe just as in my AAR, your reputation with the people at the auction station will influence if they will actually hand it over to you or not accept your bid at all, and at shipyards with military personnel, the more "seasoned" captains get precedence over the newly initiated captains(so say, you're level 8, and bidding against a level 9 and 7, the auctioneer will likely take the lvl 9s bid over yours, but if he liked you more than 9, then he will take yours, etc etc.)

Suggestions / hangar space listed in codex
« on: April 13, 2012, 08:05:01 AM »
list the amount of hangar space the ship provides ( if any ) in the codex along with the other stuff. gets annoying trying to plan a carrier fleet and have to fly to where ever to see who has how much.

log entry date: 16 / 2 / 199
location: starzone selena, on the outskirts of an asteroid belt, aboard the HHF flagship ferrum parma
name and rank of logwriter: Nick Crusaire, Admiral

Today home fleet arrived in the selena starzone to investigate the sightings of non-hegemony ships in a mineral rich asteroid belt. the ships that reported the sightings only concluded that they were low-midline tech and probably not of that of tri-tachyon, as they assured us they could tell by the blue engine trail their ships produced. we are sent to investigate and either eliminate the base of operations of the vessels poking around our space (should they be pirates), fire off a few rounds and give them a stern warning to keep clear of hegemony controlled resources(should they be independants) or blow them up (should they turn out to be anything else or openly hostile).

but still, that leaves many questions:

If they were Pirates, they surely must know that the refining station is locked down by several of our patrols, and they also need proper hegemony codes to land, and that the next one is in independant space, which would require them to dodge several patrols of both the tri-tachyon and hegemony, and convince independant patrols they are there just to refine some ore. my guess is that they would get killed when they were asked where they got it from, unless of course the captain was a good liar and the independant captain was a fool for trusting a pirate.

If they were Independents, then they should just know better, or atleast have given us a headsup that they would be doing such recon so that we could politely turn it down and tell them it is ours.

If they were ludii...[mechanical noises] grrr...ENTER!!

: log entry terminated :
Termination cause: manually ended by log writer via voice request

I always thought it was weird that it said "request" instead of "command", as if it was going to demand that i tell it more like an jealous, overbearing girlfriend, in which i would find the nearest equivalent of a ditch in space and leave it there, though i would have to then come up with a very plausible, secondary reason to do so, else stanson would never talk to me again.

i stood up and looked over my shoulder to see my second, josef churnev, standing awkwardly half inside my ready room, with a look of "please forgive me" and "this is serious" on his face and turn fully towards him.

" admiral, we are now entering the zone where the sightings have occurred, scanners indicate no one or thing is here. "

" what a blessing and a curse. reorganize the fleet into pincer formation and tell longbow to move into the centre quadrant and to stay behind the belt. then board one of our faster frigates and take several with you, move ahead of the fleet and be a messenger on my behalf and do what must be done. if hostilities break out return immediately and message longbow to open fire. "

churnev, now standing confidently and fully inside the room, salutes " yes sir. but what do we do if it is indeed a hegemony vessel? "

grasping my chin and lowering my head, i felt myself ponder this more deeply than i really should have. why didn't the upper echelon include orders for such a situation? normally they are very thorough, but they didn't include such orders. did they want me to use my own discretion? kill them for possible mutiny? possibly selling secrets? interrogate them?

finally, i glanced back up to see a very wary looking churnev, and after a few more moments, i settled with my course of action " if they are indeed hegemony, then inform them they are to get into standard flight formation with the rest of home fleet and be escorted back to central. if they are to refuse, or otherwise try to waylay you, then inform longbow to open fire. you are dismissed."

with that, churnev simply nodded and left to carry out his duties. after pondering the situation a little more, i dismissed all thoughts and readied myself for what is to come as i walked onto the bridge.

(A/N (Authors Note), so this is the prologue to an AAR that i am going to work on after its completion, and id like to know if my writing style is good enough to continue working on one, also what do you guys think of the title? its named that because the patrol group is going to start out as 4 wolf class frigates. the character descriptions are sparse because i have them planned for a more logical presentation as i just think its weird for a admiral to just suddenly describe himself / others for no reason whatsoever, and if you have any questions thus far then go ahead and ask. oh and the date is dd/mm/yyy. home fleet is the fleet to each starzone(which is comprised of 5 star systems) capital planet that only does what they ask of it. my second is just josef churnev, not josef stanson churnev, stanson is a completely different character who will be revealed later. central is slang for the admiralty building located on the planets surface / orbital station, and forgive the lack of upper cases, i really cant be arsed to be that anal, if i remember to do it, then great, if i dont, oh well. longbow is not a person, but a strike group, what that strike group is will also be revealed soon.).

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