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Suggestions / Make herding our cats easier.
« on: June 06, 2023, 02:29:58 PM »
First I would like to suggest that each cat class can shoot over the classes smaller than it on the same side to reduce instances of friendly cats blocking your guns and generally being a nuisance in large fleet battles when ordered to escort or defend or god forbid ordered to eliminate a target when there's a friendly destroyer in-between.
Second we desperately need a formation system to help our cats do what we want them to do. I would like to see this tied into skills. The player starts with being able to create one or two formations utilizing frigates and destroyers. A formation can only include 3 cats. They are customized out of combat on a screen like the fleet screen with a grid. The grid boxes equate to 100 weapon range. You drag and drop your chosen cats onto the grid. In battles the ai will always try to maneuver to keep the formation. At least one cat in the formation must have an officer. Formations will always try to focus their fire on the same target. Skills can increase the number of formations you can field by a modest amount, as well as the class of cats available. Or perhaps it should be based upon DP instead of class directly. That might be tidier. Formations break when the officers ship dies or can be ordered to disperse with a command point.
With such changes I think our job as cat commanders will be made much less frustrating. Additionally I believe this will make cats that have been historically neglected or considered less than ideal able to be incorporated into our fleets in an organic way by reigning in their behavior with a system that can leverage their unique talents.
Second we desperately need a formation system to help our cats do what we want them to do. I would like to see this tied into skills. The player starts with being able to create one or two formations utilizing frigates and destroyers. A formation can only include 3 cats. They are customized out of combat on a screen like the fleet screen with a grid. The grid boxes equate to 100 weapon range. You drag and drop your chosen cats onto the grid. In battles the ai will always try to maneuver to keep the formation. At least one cat in the formation must have an officer. Formations will always try to focus their fire on the same target. Skills can increase the number of formations you can field by a modest amount, as well as the class of cats available. Or perhaps it should be based upon DP instead of class directly. That might be tidier. Formations break when the officers ship dies or can be ordered to disperse with a command point.
With such changes I think our job as cat commanders will be made much less frustrating. Additionally I believe this will make cats that have been historically neglected or considered less than ideal able to be incorporated into our fleets in an organic way by reigning in their behavior with a system that can leverage their unique talents.