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Topics - Madskills

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Modding / Why do most mods have to make the game easier?
« on: May 21, 2021, 07:55:46 AM »
Mods for most games are designed by and for diehard fans who have finished the vanilla and want more content. Naturally, since the target audience has probably already finished the vanilla, they're probably good enough at it, so that they'd expect modded content to introduce extra challenge. I can't help but wonder why it's not the case with starsector specifically: most mods add factions that bring more toys (ships/weapons) that make the player stronger, but they don't add any actual challenge to compensate for this.

Most faction mods introduce very passive/neutral factions that just provide more stuff for the player to buy.

Even mods that technically buff hostile factions (luddics/pirates) either buff them very little, or if they add any advanced pirate tech, the player always gets all the same and plus some more.

I can't help but feel that practically every mod that I have, gives me more tactical options and if it adds any challenges, they're always optional. The main challenges that I'm facing are almost all the same as vanilla: money, pirates, luddics, I just get more tools to deal with them from mods. Why don't mods routinely give more and better officers to the hostiles? Why don't they send hired assassins after me to reclaim the [redacted] bit of tech that I stole? Why don't they routinely make my life harder by raiding my colonies all the time?

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So in suggestions thread (https://fractalsoftworks.com/forum/index.php?topic=21614.0) I described how my ships with "almost always recoverable" keep getting destroyed (recoverable with SP only) and I thought it was intended. But people pointed out that ships are supposed to be 100% recoverable with that skill which is clearly not the case from what I tested.

All officers in my fleet have one of the industry's "almost always recoverable" skills and it still feels like good 50% of the time my ships get destroyed instead of disabled and then they require an SP to recover.

I also don't understand why the description needs to be so cryptic: if it's supposed to make ships 100% recoverable, why does it say "almost always"? This is just confusing, because if it happens to a player, they just say : "welp, maybe that's why it says "almost always" instead of "always" and think it's intended.

There was thread recently where someone reported this bug happening when they transferred control, but it definitely happened to me many times when I was NOT transferring control.

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There's multiple ways of making your ship "almost always recoverable" : damage control skill of the officer, wolfpack tactics, reinforced bulkheads, but there's no explanation to what it actually does. Is it supposed to be 100% reliable (as in, a single source of this stat is supposed to make ships always recoverable without using SP)? Is it supposed to be "always recoverable, but sometimes only with SP"? Is overkill damage supposed to influence this chance? Do these skills and mods stack or do I need only one?

In particular I have a doom that's piloted by an officer who has damage control skill and I was training a [REDACTED] fight on a certain blue star device. I fought that battle a couple dozen times and every time my doom got destroyed, there was only about 50% chance of it being recoverable without SP despite the officer's skill.

If the chance is not actually 100%, can we get a stat in the ship menu that shows its chance to be recoverable?

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It primarily affects Doom without safety overrides and especially the [REDACTED] ship: when you phase out, movement becomes very slow and makes 1v1 engagements unnecessarily slow-paced. It can be very useful for fast ships like afflictor or in tight situations with lots of targets and projectiles, but sometimes it's just really unnecessary. I'd love it to be a toggle, maybe make the fighters toggle hotkey just turn off the slowdown for phase ships?

PS I realize there is a mod that does exactly that, but I see no reason for the vanilla experience to be the way it is right now.

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