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Topics - Zakaluka

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General Discussion / About running a totally neutral faction
« on: June 07, 2021, 05:19:34 PM »
In the real world, being totally neutral would only work if you didn't also engage in opportunistic trade.

Unforunately, in starsector it's totally sustainable to wait for conflicts and then supply both parties in the conflict. You lose a little bit of reputation, but gain more from the faction you're supplying. It's sustainable.

I suggest that this shouldn't be sustainable. Or, remaining neutral should be expensive. There are a lot of ways one could go about that in balancing:

- If two opposing factions are warring (not just at war) and they spot me trading with their enemies, I should lose more reputation with their enemies than the faction I'm supplying. That way,
- I can only make a few opportunistic trades, before being forced to butt out or have war declared.

Now, also, general supply lines from your colonies. If two factions are at war with each other, I'm neutral, AND I have a super high market share of some goods, I should get a lot more expeditions launched against me by both of them.

So, my specific suggestions aren't perfect. I'm more interested in the gap being discussed: it's too easy to remain neutral.

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General Discussion / Terrain movement penalties
« on: June 04, 2021, 01:30:48 PM »
Hi all, I'm interested in figuring out exactly how this works, how to maximize my burn speed in terrain (especially when I'm on surveying and long range scavenging tasks)

Ship size & number of ships in your fleet obviously increase the penalty but I'm not sure beyond that.

- Adding a large ship to my fleet reduces my speed in terrain more than adding a small ship to my fleet does (I think?)
- But, adding more small ships definitely also reduces my speed in terrain, also (a large fleet of frigates moves through clouds and such much slower than a very small fleet with like ~2 destroyers)

Looked for this subject a few times over the last several days and come up dry.

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General Discussion / When I get to the midgame, I quit
« on: May 15, 2021, 01:37:55 PM »
I don't know, something happens and I lose interest.

There comes a point where it's suddenly difficult to judge how difficult an encounter is going to be. When, you have to employ more strategy than simply "bring bigger guns". When it's 150 supply vs 150 supply, the game feels different.

Then I find myself save scumming, to experiment with mechanics. Do I need different ships, high tech fleet, low tech fleet, more officers, what? Rotate ships for combat readiness? Because in that 150 vs 150 battle I am just a little bit at a disadvantage, and I want to figure out why.

But I've spoiled the game by scumming.

I delete my save, and start again. The game feels different when you hit that supply cap.

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