Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Crimson Spirit

Pages: [1]
1
Suggestions / Mining fields
« on: May 01, 2021, 05:36:41 PM »
It would be nice to have fields that are around like Debris Fields, but instead would be new entitles of floating minable rocks (similar gameplay to the floating rocks in combat space floating by), ones that take less damage from Mining Lasers while yielding most irons/trans/etc installed on ships

2
Suggestions / Blackholes and stars need an immersive buff
« on: May 01, 2021, 05:32:09 PM »
So the current design of blackholes is.. Well suck you into them and, well.. That's it, I saved before going in and needless to say I got dissapointed lol

And stars need to be scorching hot against armor and hulls because if something has a 15 million degree scraping against metal, you best believe it will melt waaay before contact lol, maybe to counter that a certain ship can have a special mod that allows the fleet to approach with less % damage, stackable effect even

As for blackholes I think that when a player gets closer to them, CR degradation should increase exponentially because well... Time and space! And speaking of time, it would be more challenging/realistic if In-game time starts to rapidly increase or even skip days the closer a player gets to a blackhole

3
Suggestions / Planetary expansion
« on: April 26, 2021, 10:37:37 AM »
If there was one thing I think is missing in SS is an expansion on planetary gameplay, I'm thinking a whole RTS element of base building, manufacturing assets and weapons and training armies, but I think that's a long stretch, so instead maybe have a different approach on how planetary combat works, one where planet combat would look more like the space combat side when defending/offending in real time, ofcourse spreadsheets and text reading has its own merits, but imagine docking to a spaceport or landing a space freighter onto selected planet to explore/unload metals for construction purposes, or putting those marines and heavy armaments to good use in a battlefield, for balance sake say every 10 marines or 20 will equal 1 unit on the battlefield of a player-selected class (sniper, heavy soldier, medic, light scout etc.), or every 5 heavy armaments = one mecha or a hovercraft/boat etc.

Ofocurse it will be challenging considering how many different types of units will need to be introduced and how they will come with their own set of unique technical challenges or planetary debuffs like in hot planets, cold planets etc, heck even a proper background for said planets that reflects the star system they're in (pulsar systems) from an artistical view, but it adds a whole new depth level that isn't even mandatory if some don't want to do it and prefer to "spreadsheet it" like the current system does it, which is also fine

It's a huge step but in my mind this is all that's missing from a near perfect game


I'd love to know your thoughts on why if that isn't a good idea in your opinion and/or how to improve on it

Pages: [1]