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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - HollandOats

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So I ran into a bug while testing out fleet builds today. I accidentally s-modded augmented drive field into the falcon p variant (Don't know if that should be possible) and what happened was not only did I get the bonus for s-modding it in, it also didn't count towards my s-mod limit and also applied it to EVERY OTHER Falcon p in my fleet. On to of that any other falcons I got would also have the bonus applied to them even if I got them after.

I tried replicating it with only the console command mod to check it it was a vanilla bug and I could replicate it 100% of the time.

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General Discussion / Tactical Bombardments cause pollution?
« on: January 04, 2022, 07:29:01 AM »
So I was playing one of my campaigns trying to deciv a planet I wanted to colonize and I noticed that it somehow got the pollution market condition when I was sure it never had it before. I reloaded an earlier save and sure enough it didn't. I ended up figuring out that it got added after a tactical bombardment I preformed and decided to test it on another habitable planet and sure enough it got the pollution condition added after a bombardment as well.

Is this a new feature that I didn't notice or was this something one of my mods must have added? My first though was Nexerelin but I didn't see anything about it in the change log and the wiki page on bombardments doesn't mention anything either. I'm still playing on 0.95 if that makes a difference.

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