Parlay
The hidden base, tavern "VentFlux" cycle 207. Since the Hegemony had effectively shut off outside world contact.The hidden base was the only sign that piracy was still there in corvus.
Raiding was reduced to a suicide endavour, left to only the very brave, or desperate.
Two pirate captains sit in the corner. The bar is filled with shady folk, brimming with unhappiness.
"This is ridiculous captain Thrax." the other pirate looks up from the watery whiskey before him. "How are we to do, what we do?! Even the most honest raid is a trip to the locker now." The pirate remained silent, settled a little better,looking at his cup. " Relax my friend, now that the whiskey is getting watered i think action is required.
Sent out a message to all pirates in the sectors around us. It is time for a parlay."
And the pirate lords responded:From the North:The pirates of trade sector Trianon.
The pirates from Trianon get their ships just like they do in corvus: buying up the lowtech ships from wherever they can. Corrupt hegemony officers are well seen guest to these pirates, providing them with ships and info on convoys alike.Their ships are very similar to the corvus pirates in all ways, cheap and unremarkable, yet effective.
capital "parrot" cruiser "Wrath" destroyer "Saint-Bernard" fighter "Tachy"
From the East:The scrapjackers from waste sector 1B.
The core world's waste sector hones the most creative pirates. They dont use standard autofactory ships, but make them from scrap, nicely delivered to them by the hegemony convoys. Their ships are heavily armored, but as soon that is gone the hull soon follows, as the ship structure is not the most solid.
cruiser "Queen" destroyer "duke" destroyer "earl" fighter "squire"
From the South:The Buccaneers from the terraformed sector Hether.
These fine gents make their booze by holding hostage food convoys to force payment. Sometimes they just take it, because even pirate got to eat. They use mostly smaller ships with big front hardpoints ballistic weapons and missiles. these guys are hard nuts to crack, and know what they are doing.
cruiser "Nomad" cruiser "coyote" destroyer ''valkyrial'' fighter "firefly"
From the West:WIP
Parlay aims to crate a better experience by adding more ships to the pirate faction. After all, who isnt the favorite punchbag of all factions, young and old alike? More ships to fight as player, and its will give the pirates more punch against other factions.
Uses sprites from medikohl,Thule and happyfache. Special thanks to Medikohl again, as i used his pirate faction in starsector plus as a lead.
I would like someone to give me a hand looking at my code as i am doing this the first time, much appreciated.*WARNING* this is still a work in progress!
version 0.4 (old)
Changelog:
-First version of the mod, only has the trianon pirates in the game as of now.
- 14 more ships and a few weapons have been added to the pirate faction for your pleasure
http://www.mediafire.com/?d2gbptc3ax5rwqwversion 0.5
Changelog:
- The Scrapjackers have now been added to the pirates
- Added descriptions to the ships that still missed them
- Added missing shipsystem causing errors with the barnacle.
- re balanced fleet spawns as to many scouts where spawning.
http://www.mediafire.com/?g0pxgpg2e4btu67version 0.6
- Additional changes to the fleets
- Hulls (should) are now being delivered by the pirate plunder fleet
- The Duke lost his shield, got 2000 flux in return.
http://www.mediafire.com/?29k5k768zaioo2aversion 0.6a
HOTFIX
- Fixed squire fighter being seen as independent ship, givings errors.
- downplayed amount of fighters/bombers being delivered by the plunder fleet
http://www.mediafire.com/download.php?izwa56x8w030f0xversion 0.65
- added more variants to all ships in this mod. All ships now have at least 2, mostly 3 variants.
http://www.mediafire.com/download.php?j114d287wbry4bsversion 0.7
-buccaneers added! Featuring a very hefty fighter force, and mostly front weaponry based ships.
-some changes to fleet spawns again.
-all fleets will now properly spawn with all the new ships (thanks lazywizard and upgradecap!).
- the hidden base now has a variety of the new ships added to its inventory at the start of the game
-fixed errors with simulation with ghost ship giving crash.
http://www.mediafire.com/download.php?jz48hdvqulcjrwiversion 0.7b
- Beagle lost his shield, got 100 armor and 200 flux capacity in return
- piker weapons arcs nerfed, will now perform better
- scouts will no longer hang around the hidden base like the lazy scum they are, but actually scout.
- some other minor things to ships
http://www.mediafire.com/download.php?pdq5d1654uzrx1cversion 0.75
- The black market arrives!
- sometimes instead of a normal plunder fleet a black market trader pops up, who will deliver weapons from all factions in corvus to the hidden base.
http://www.mediafire.com/download.php?xzq2i32sfcz4ncs is now working properly.
version 0.8-A big amount of changes to almost all ships in the game.
http://www.mediafire.com/download.php?k47d4n68kl0ygesBalanced with codex 16 from Apophis
Made to work with:
(warning, Uomoz has nothing do to with this mod, if you have
problems with the mod, post it here, not in Uomoz' corvus thread.)
Need opinions/ reports on:
- errors
- (im)balance
- The pitbull, is it to weak right now with only one in a wing? Should i leave it as is or add a second one?
- fleet composition, Do you guys prefer mixed fleets, so all styles mixed or all as separated as possible?
And thank you, for taking your time reading all this, giving me feedback and of course, downloading this mod!