I'm trying to basically re-create this, and thus have certain requirements that just...don't work ATM.
https://www.youtube.com/watch?v=vHDxYYHBDZEThe issue is the 9 second charge seqence and long cooldown. The problem with the charge sequence is two fold
- the animation. I really only need several frames for the entire sequence, but they have to repeat themselves. Standard method would mean I would have to have far to many repeating sprites. I know it's possible to customize with code, but I'm terrible at java. I learn best trough exampled. Any example code of something similar?
- the sequence itself. It should charge for 9 seconds, then fire at full strength; instead if starts fireing a weak beam that grows bigger, wider and reached max power after 9 seconds. Any way to change that?
- MAX beam duration. Any way to control it? Flux cost is unreliable.