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« on: June 02, 2021, 12:04:15 AM »
With 3 parameters that can be set per ship - and preferably changed during combat
Missile usage:
opportunistic - only fire when the enemy is overloaded/vulnerable or high flux
permissive - whenever you can get a good shot off, but never on a target that isn't already engaged (to prevent long-range missile waste)
liberal - any time, anywhere
Desired Range:
Up close and personal - as close as possible. IN YOUR FACE
Shortest weapon range - into the range of your shortest ranged weapon
Mid range - in the range of your best weapons
Max Range - in the range of the longer ranged weapon on the ship
Self-Perservation:
None - we do not care for damage over here!
Hurt me plenty - I can take it, and then some!
Balanced - hit me once, shame on you. hit me twice, shame on me!
Cautious - you didn't think hitting me would be that easy?
My life is sacred - not a sratch on my new hull!
Why this? Because the AI tends to act really differently depending on officer, skills, weapon loadout, etc, etc.. and all of that makes their behavior unrealiable.
A way to override all of that so the player has better control would be desireable.