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Topics - pearagon

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Anybody else have trouble with fullscreen/window sizes on macos?

i set my settings.json to my displays resolution of 3072x1920 and its gigantic. then i set it to 1920x1080, and it fits on my screen but the window size is definitely not 1920x1080. See below for screenshots of my displays resolution and of the game window when set at 1920x1080, but the resolution of the screenshot is 3840x2160, which just leaves me confused and is probably some macos retina display oddity giving the starsector devs a bad time.

Note I also turned off window decoration.


 
Code
 
    "colorblindMode":false,
    "undecoratedWindow":false,
    "alwaysUndecoratedAtFullscreen":false,
    "enableSoundFilters":true,
    "resolutionOverride":"1920x1080",
    #"refreshRateOverride":60,
    #"forceAspectRatio":"1.3333",
    #"windowLocationX":0,
    #"windowLocationY":0,

Spoiler



[close]

EDIT: I did some math when running with undecorated windows turned and it seems the UI scaling or something is making the window 1.5x bigger than it should, and looks blurred. Overriding the UI scale seems to make everything run smoothly.
Code
        "queryMaxAASamples":true,
"maxAASamples":16, # selectable value is limited by this
"aaSamplesOverride":-1, # >= 0 overrides value selected in launcher; required to use AA samples with legacyLauncher
"screenScaleOverride":1, # > 0 overrides UI scaling value from in-game settings
"enableLauncherWarnings":true,

"baseMemoryRequired":1024,
"maxMemoryFractionOfTotal":0.5,
"maxMemoryMB":8192,

# experimental feature; can cause problems such as invisible ships in combat and mouse-panning issues
# but only on some PCs
"allowJVMRestartFromLauncher":false,
"allowJVMRestartFromLauncherInDevMode":false,

"doRAMandVRAMChecksWhenRunningWithMods":true, # will periodically check if ram/vram is low and warn the player
"memoryCheckVerbose":false,

"colorblindMode":false,
"undecoratedWindow":true,
"alwaysUndecoratedAtFullscreen":false,
"enableSoundFilters":true,
"resolutionOverride":"2048x1280",
#"refreshRateOverride":60,
"forceAspectRatio":"1.6",
#"windowLocationX":0,
#"windowLocationY":0,

This could be something in my configuration or the game. Possible improvements would be to account for retina displays/macos weirdness but I'll leave that up to the people in charge. :)


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