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Suggestions / Shield activation input buffer after overload
« on: August 22, 2022, 05:07:37 PM »
After playing the game for a while, one of the things that continues to frustrate me is the end of a flux overload on your controlled ship. It's somewhat unclear exactly when it ends, and usually you'll be wanting to put up your shield immediately when it does to block incoming finishing fire. Clicking a fraction of a second too early will see you not put up your shield up at all and take tons of extra damage in your attempt.
A simple suggestion to ease this would be to make it so if you right click to put up your shield within a second or so before your overload finishes, your ship will put it up the frame the overload ends. Many games do something similar to this, and the AI is able to act the frame out of overload, so the player should be able to as well. It would ease player control, be easy to implement, and reduce frustrations in my opinion.
A simple suggestion to ease this would be to make it so if you right click to put up your shield within a second or so before your overload finishes, your ship will put it up the frame the overload ends. Many games do something similar to this, and the AI is able to act the frame out of overload, so the player should be able to as well. It would ease player control, be easy to implement, and reduce frustrations in my opinion.