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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Topics - Kaphraxus

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Suggestions / Extend Deep Hyperspace Beyond Edge of the Map
« on: August 23, 2023, 11:41:53 AM »
Currently when you reach the edge of the map in hyperspace the deep hyperspace terrain abruptly cuts off. My suggestion would be to instead have a solid border of deep hyperspace at the edge instead. This would fit with the whole cut off nature of the sector. Why has no word come from the domain via specialized hyperdrive ships? Because deep hyperspace is costly to navigate and the sector is located in particularly deep part of hyperspace! From a more programmatic perspective my knowledge is limited and there could well be a good reason this is not already the case. However, I noticed an image file that is used to place deep hyperspace currently. What about updating that image to include a thick "border" of deep hyperspace beyond the map's edge.

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Suggestions / Distinction between F type stars and white dwarf stars
« on: August 02, 2023, 02:32:43 PM »
The core worlds have two large white stars as the primaries of Zagan and Hybrasil. As both systems are host to seemingly brightly lit and habitable worlds (Eochu Bres does require a mirror array) it would seem these stars are more likely F or A type white stars on the main sequence but they bear the white dwarf description. This is a minor issue and its possible said stars are intended to be white dwarfs but it would add to the stellar variety to include a large white type to the game possibly capable of hosting habitable planets. This could represent type F and A stars on the main sequence. Zagan and Hybrasil could then be changed to this type of star.

As a slightly unrelated topic, it would also be cool to see giant stars have a chance of spawning with truly massive coronas that might even stretch to the orbits of inner planets (similar but maybe greater than Askonia). These would be good analogues to real world super and hypergiants or wolf-rayet stars. The art in this game is fantastic and additional interesting celestial features would help capture more of the same awe I feel when doing a pass to a close binary or a black hole.

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