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Topics - Maethendias

Pages: [1]
1
General Discussion / inventory PSA
« on: December 04, 2021, 07:33:07 PM »
if you spam the relevant keys for either all, ressources, shipweapons or other you reset the relevant cards... allowing you to spam click one area on the inventory to quickly and easily store all your weapons isntead of having manually click every single weapon individually

2
General Discussion / please remove unwarranted dorito-aggro
« on: November 30, 2021, 01:37:35 PM »
because ironically, that acutally removes any incentive to explore giant star systems... because right now, the moment you just SPOT a hypershunt the game spawns doritos that relentlessly hunt you across the sector, despite literally not having done anything

REALLY annoying if you are like, early to mid game and really dont want to fight random doritos

like, its REALLY weird, i JUST saw a fleet spawn in HYPERSPACE to yoink me...

again, all you need is just discover the hypershunt, not even docking or interacting with it... shouldnt THAT be the spawning condition?

3
Suggestions / "attack" command for legion please
« on: April 14, 2021, 12:37:27 PM »
because the legion "technically" classifies as a carrier... the attack command for it is "fighter strike"

however, the legion is NOT a regular carrier, and usually you acutally WANT it to attack a target instead of just fighter striking it

a change in this behaviour would be welcomed

4
General Discussion / overloaded seems to be broken somehow
« on: April 10, 2021, 02:07:00 AM »
i noticed this a few times now:

enemy ships sometimes ignore being overloaded in a few ways:

1, they dont loose speed, instead they get FASTER

2, they still retain the ability to strafe (very annoying when trying to finish with missiles)

3, they loose the overloaded status after 2 seconds


5
General Discussion / 77 % enemy ecm
« on: April 10, 2021, 02:01:15 AM »
i just... what

officer spam has gone TOO FAR holy crap

6
Bug Reports & Support (modded) / weird ctd on campaign map
« on: April 09, 2021, 02:23:06 AM »
i was finishing a pirate battle around kantas den (had a mission to tac bomb it), lots of small pirate fleets around, lots of independent fleets around too

one of those fleets engaged the station, then i noticed something weird... ANOTHER indie fleet joined the battle (not that weird), BUT... it didnt acutally JOIN the battle (didnt blob up) and just zigzagged around

then, ctd

mods:
lightshow
new level of confidence
skill threshholds
portrait pack
autosave
combat chitter
diy planets
diable, and the stripeless addon
fluffs shippack
flux reticle
industrial revolution
all of the 3 libs
persean chronicles
roctesrats
supply forging
unkown skies
audio plus

log:
1381483 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Fleet com.fs.starfarer.campaign.fleet.CampaignFleet@5192cec7Kanta's Den trying to leave a battle different from its getBattle()
java.lang.RuntimeException: Fleet com.fs.starfarer.campaign.fleet.CampaignFleet@5192cec7Kanta's Den trying to leave a battle different from its getBattle()
   at com.fs.starfarer.campaign.fleet.Battle.leave(Unknown Source)
   at com.fs.starfarer.campaign.fleet.Battle.finish(Unknown Source)
   at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source)
   at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

7
Bug Reports & Support / hazard pay bugged?
« on: April 07, 2021, 02:50:00 PM »
hazard pay is way more expensive than it should be, example:

hazard 175 planet

which translates to a 15 growth reduction

+5 (for whatever reason) and thats what the hazard pay should be, 20 points * 1000 credits (which btw is pretty busted for anything that isnt a terran planet like holy crap)

 however, the hazard pay is 35k instead of the 20k it should be


so ye, busted

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