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« on: January 21, 2024, 08:52:48 PM »
I've been thinking about Harb's state in the current meta lately, i haven't touched him since his nerf, and i was curious how bad it could be.
Got him right at the start, and oh boy how painful it was. Without level 8 at the very least it can't function at all, even on a completely basic level.
The variety of it's loadouts is pretty scarce, there is only 3 builds i was managed to come up with:
1 - AMB
Pretty safe one, with system expertise it's skill CD is 1to1 with it's guns. Convinient. With this you stay on the field less time than with other 2 variants. The damage output tho is tremendously low, energy mastery didn't proc on Harb like it do on Afflictor, and the ammo count is very limited. Fighting low-tech with heavy armor and officers feels like throwing peas against the wall, it's just a waste of ammo for nothing.
No risk, and even less reward basically.
2 - Phase Lance
Before nerf it was my personal goto, but currently it's even worse than with AMB. With them you will overstay more frequently, damage per strafe is lower. Enemy frigates and destroyers survive with "1 HP" too often, and you have no instruments to finish them off, so you just watch them helplessly or trying to pin them down without Disruptor (and get your face leveled in the process). Omni-shield jukes with how long it winds up is very unlikely to work.
3 - Mining Blaster
With S-moded Mags it feels much better than the rest. Almost the same damage per system use as AMB, but has no ammo limit, and you won't have seizures after every miss. Burst is tight, so enemies with shields has too little time to react, i even caught myself thinking that I use the system much less often because of this. And unlike AMB you can mow partcularly anoying fighters if needed. So far so good.
Then how does it feel then?
It's no good.
It's not by any means bad tho, it's not at all a terrible and unplayable ship.
It's just not good. That summarize everything.
The only niche use that i can come up with is cheese strats against Ziggy and Doritos. Outside of it Harbinger is just mediocre, if not worse.
He's not particularly fast, nor do impressive ammount of damage, nor super tanky, nor fun to play. Also AI seems broken, it just press F on cooldown without even intending to attack.
90% of the time it is better for the player to use Afflictor instead, and he will not miss anything interesting. Afflictor is fun, fast, does damage, it can do everything that your wife cannot! Still don't have it? Then we have a limited offer just for you! Don't miss out, for only $9.99 you can become a happy owner today!
With CD that high, ship is basically toothless, and it's most clearly seen in late game against Toasters and Hegies. In every battle you will constantly hesitate and cannot decide whether to use it on Kites, Hounds with shields, and similar roaches or hit larger ship instead (if latter, then you can easily got overwhelmed; if former then you will SEETHE that you wasted 10 secs of your life on mf Kite).
Was it that necessary to go that rough on it? In my humble opinion, no. He didn't deserve this.
Maybe there is something that i completely missed. But anyways, i'm curious to see your opinions.