2
« on: January 28, 2021, 02:40:47 PM »
I've noticed the squall targeting changes and phase ship AI reworks in the upcoming update (can't wait for it!) and have a few related ideas. One thing that I really dislike about phase ships is the AI ships love wasting missiles on phase ships they can't possibly hit. They routinely waste hurricane missiles and you can even bait enemies into wasting reaper missiles. Another thing is overkill - AI loves to absolutely nuke lone frigates with 5 hurricanes, instead of firing into a group or a bulkier target. I suppose that might be an issue with missile targeting. Either way, I think AI and missiles could use some better target evaluation, because right now it feels like AI is misusing most missile weapons way too much, outside of a few (locust, hurricane, pilum, annihilator, sabot are good), due to the sheer volume of projectiles, fighters, PD, poor targeting and limited ammunition, unless you have a full fleet of missile ships, in which case quantity wins. Meanwhile, carriers get essentially unlimited missiles and arguably a better way of delivering them (tridents are insane).
I'd say these are also the reason the singular torpedoes are fairly useless? The AI will likely use them up on the first ship they meet, likely a complete waste. They are way too generous with missiles, spamming them, instead of using them more conservatively to tactically destroy high-value targets. I suppose that could be a sort of weapon setting?