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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Topics - megabot

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General Discussion / How do you post images on the forum?
« on: August 02, 2021, 10:50:07 AM »
how in god's name do you post images
when i attach a picture it almost always exceeds the 192 KB i have for attached files

Suggestions / A way to disable(parts) of a few abilities
« on: April 18, 2021, 01:58:07 PM »
so I know it migt sound weird at first but hear me out

so, we all know that feeling of overpoweredness that we also enjoy, do we not? well, the best way to get it is to be a player in terms of controll, and abilities
however, ignoring the base game level limit, there is something that I really wish i would be able to do: and that is have every ability. however, there are two abilities that interfere with each other, namely field repairs and derelict contingent

right now the second is completely OP and if it gets patched, I do not mind. however, the thing is the two abilities crash pretty hard with each other. because one removes D mods while the other requires them

what I want is simple, and probably not a lot, and i talked too much in the rest of the post: I would like to be able to turn the ability to repair D mods either off entirely as I wish or have a way to say that a select amount of ships should not be repaired because I want the junk ships, both because of possibly OP mod combination with hazard mining incorporated and the ability and the reduced deployment recovery cost. else I basically definately hamper myself with it for the sake of some cheap instant repairs and the way to get both colony skills. thank you for your time and the great game

Bug Reports & Support / Supply Mission instantly "completed"
« on: April 14, 2021, 09:03:39 AM »
accepting supply missions, usually to early because of the colony overhaul, they sometimes run out, which is bad. however, when I am actually able to supply the desired amount of resources, for some reason it just instantly goes "completed", giving me relationship while not paying a single bit. that is what happens if i accepted the mission and later got the colony. accepting a mission while i already have a colony with say, 5 fuel causes it to go to what I believe is suposed to be the normal thing where it says "paying x per month" but then, either at the next(few) days or the months end it becomes "completed" as well and, no money for me. just wanted to note it here as i thought it was more common and that there would be another bugfixing update soon(heh) but, I guess i just write this here

I am using the latest version of the game and no mods(at least untill now, time for nexerelin). thank you for creating this game btw, sunk a lot of hours into it(with mods tho tbh, but now with the quests even more)

also, as a side note, destabilzed jump points caused by experimenting with never seem to stabilize. and i used one near my colony... maybe an ability to use an AI core to stabilize it would be nice

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