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Topics - Dampfnudel

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Modding / Changes in mods are not applied in game [solved]
« on: April 08, 2022, 12:56:17 PM »
Changes in mods are not applies in game

I have changed the values of a mod, but the changes are not applied in the game.

In this case: The "more hull mods" mod has a "torpedospec" hull mod which increased speed of missles but reduces turn rate.
The mod works.

I edited the values from 30% speed to 50% speed but saw no changes, so I edited it to 100000000% speed and I still see no changes.

Am I missing here something?

Is the game not reading the edited data somehow?


2
Suggestions / Suggestion for eagle/falcon
« on: October 22, 2020, 12:33:39 PM »
Suggestion for eagle/falcon

Swap the position of 2 central energy slots with the 2 frontal ballistic slots. This allows the eagle and the falcon to efficiently mount dual flak.
I think this makes these ships viable without being overpowered.

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Why do own planets not add their demand to global market value?
I have found 8 new colonies, but as they do not affect market value of any demanded good, they do not really contribute much to the sector's wealth...

4
General Discussion / My fleets struggle versus carriers
« on: October 12, 2020, 03:27:52 AM »
Hi I am new to the game.
My fleets struggle versus carriers.

I am doing exploration/scan ship tasks and sometimes encounter pirates/ai remnants.

While these big capital ships are not scary at all, some small fast carriers are a huge pain. My ships are constantly scared by the fighters and are busy fighting them. As they replenish, this leads to a fight until combat readiness is exhausted. I use every small weapon slot for PD. It does not help.

Using engage order does not help. using the eliminate button does help, but then my ships fight way too dumb.

I am not a good enough player to use my flagship to solo the entire enemy fleets, so I need to rely on my other ships to help me.

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